Wolf has INSANE dps and it should be LOWERED by A LOT........ The ravage passive on wolf let's it deal up to 8 damage per hit, snare an enemy with cub tackle and you're guaranteed to build up enough xp to get 8 damage per hit. And if you can't, wolf can just use wolf strike (which does 7 damage for some reason) to send you flying across the map or into the border. All of these + ddj model lag + small hitbox = an easy to use, high mobility, high dps kit that destroys any pubs player in its path. I think ravage damage should start at 4 and be capped at 7 and wolf strike should do 3 or 4 damage. What do you think the best way to balance wolf is?