Just why? Ranger is the only class that can kill an assassin without giving them the chance to literally go invisible and run away. Just why. Why is the one decent match up to assassin being nerfed? If any mods are reading this, have you ever considered why 90% of people exclusively play assassin? Now that ranger is nerfed that number will go up. This isn't anything new either, any of you remember when they put intimidation on a cool down? Anyone remember when stampede got put to speed 2? Anyone remember when they buffed back stab? Anyone remember when bottles started being used and assassins could cleanse any debuffs people threw on them? Anyone remember when they added the 2 glitchiest abilities in the game into assassin's kit? Anyone remember how you are able to sometimes permanently go invisible on assassin with those abilities? Even before all these things were changed to help out assassins, the large majority of players still played it. It's honestly getting out of control now and I haven't a clue as to why it keeps getting buffed, directly or indirectly. I can only think of 2 attempts to nerf assassin and those were when combo reset when attacking different targets and when evade and recall were reworked (but that last one doesn't even matter since they added the 2 most broken abilities into its kit). There needs to be some sense of balance in this game, so if you are going to make something the most mobile class in the game, why are you giving it the most 1v1 potential of any class? Nobody (unless they are in a large group) is even able to go into the war zone without any other kit because the will just get run down by some assassins with no hope of escape. Even legend users just get flashed on while running and die to back stab in 4 hits. If there are any mods reading this, please do tell me why we are putting assassin in more and more of a favorable environment.