Hey there! A strategy is an overarching plan comprised of multiple tactics to complete an overall goal. Camping is a tactic and can be a part of an overarching strategy, but by definition camping in and of itself is not comprised of multiple tactics, so it cannot be considered a strategy. You even describe camping as both a tactic and a strategy within your first post. A strategy would be like picking skeleton to keep others away, camping to maintain a stock advantage, and then coming down at a certain point to finish off the remaining players with that advantage. Your take on hunger drain does not account for ranged moves which give back hunger, the amount of time it normally takes to begin taking damage, other players killing each other. If the other players brought each other down stocks, you would outlast them if it came to that. The current hunger drain is not currently a practical or effective limitation upon camping. GI had wanted to significantly increase how quickly hunger drains to make it an actual limitation, but until that happens please stop pretending like it's something campers have to consider.