I had a similar idea (that I never posted) for The Bridges; matching players based on levels; 0-19, 20-39, 40-59, 60-79, 80-100. I won't get into full and complete detail as I don't think it would work at all especially nowadays with the current amount of players and other flaws around it. On the surface, I like the idea of matchmaking based on levels but digging deeper, it doesn't work in my opinion. I don't want to repeat anything said here, but reasons why; - Player count: Not enough players to support this, might lead to complications revolving around less games actually being played, which may lead to people becoming impatient that games would never start (not enough players) which may also lead to a level of dissatisfaction. - Alternate accounts: Again, like I stated, I had a similar idea. It just never came to fruition because at the time I thought of it, the population of the server currently would not support it at all. The flaws I see and what others have mentioned here is players essentially bypassing this and using alts (which I've seen quite often) and thinking on that; you could very well see a level 80+ player using an unlevelled alternate account. - Levels don't always equal skill: You can easily tie this into the above concern I'd have for this but I don't think levels necessarily reflect on skill of a particular game. If an individual who is level 50 got most of their levels from a game unrelated to PvP (Draw My Thing), that level may not necessarily mean they're going to be as good as someone else who is level 50 and got most of their levels from Cake Wars or a PvP related game. I like the idea, but I just don't think it would work right now and there are too much flaws revolving around it.