Hey everyone, I'm atkns, a long time turf player and I've been playing the game since mid-2015. I consider myself experienced when it comes to anything Turf Wars, in fact, I'm part of a league called TWL (Turf Wars League), where we hold competitive matches with teams in a season-esque setup (very fun by the way). Besides that however, I wanted bring up the issue of public Turf Wars today, and that is the change in the very nature of this community. As I've said, I have been playing turf for a while, and know for a fact this is one of the most competitive games on the server, people take their bow skills very seriously: I myself took it seriously back when I first started. The entire game has revolved around competitive matches and I think we can all agree the most fun matches happen with teams of equal skill. And in my opinion, it has been like that for a while, players strive to become better at the game and many rivalries and friendships have started because of that. This is where I come to the issue. With the introduction of the Turf Wars leaderboards, (and all game leaderboards in fact), the goal has shifted from the individual becoming better, to just grinding wins to get on the daily leaderboard. While that's fine, I draw the line at the parties of 5 or 6 experienced players who join lobbies and just take over, depriving the individual players who are trying to get better of a chance to even play. These players are not only depriving everyone of the competitive nature of the game, it just completely takes away the fun in games when the other team ends up winning so easily just due to these bands of experienced players grinding for wins which takes away the individual aspect of Turf Wars. I've talked to so many people about this, and many others simply can't have fun in games when we're paired with some inexperienced players and a giant grinding party joins and just takes over the whole game, it just isn't fun anymore. People just end up rage quitting when they're being auto-targetted as soon as they leave spawn and just that fact means something has gone wrong. The very thing that made Turf Wars fun before was the intensity of the matches, and how much of an impact each player had on the game. When players aren't able to feel that intensity with the one-sided matches, something's gone wrong. Now you may be asking, does this guy want to get rid of leaderboards? The answer is no, I don't want to get rid of the leaderboard system and I think the system is one of the best ideas Mineplex has had in a while. The competitive nature of this makes players strive to become better, and fits exactly with the theme of Turf as I mentioned before. The root of this problem, in my opinion, lies with the party system. The general thing is that the party system in two-sided games like Turf Wars or Bomb Lobbers makes it so giant "grinding" parties take over the game, and really detract from any sort of balance and competitiveness in a match. The solution I came up with, is to have a cap for how many party members can be on a team at once. For example, if I had a party of 5 or 6 people, the lobby would split the party so at the max 3 party members would be on red or blue at once not all 6 party members on one team. In Turf Wars and Bomb Lobbers, an experienced party of more than five or six players fully detracts from the competitive aspect of the game. If large parties were split so about half of them were on either team, I could see this being a good solution to the current problem. Additionally, due to the randomized aspect of team creation, players would have to rely more on themselves rather than parties to carry themselves to wins. The leaderboard today has become a question of who can have the best, most skilled party and get the most wins. When really, the leaderboard should be something that causes players to try and improve how they play and their overall skill. Let me know what you guys think, this is just my opinion and I'm open to hearing feedback on the state of Turf Wars today. I've just become so frustrated because the game I've been playing for almost 4 years has turned into a grind game instead of something that requires individual skill. If you have additional suggestions or maybe a different fix to the problem I have addressed I'm open to hearing anything constructive.