I'm going to make this simple. Here is a list of possible changes that would make the game more balanced. - Rework illusion and smokebomb in a way where neither skill uses the broken invisibility. - Revert Level Fields and increase the effectiveness. The difference isn't that good and you're playing is really not leveled at all. - Add a rule to intimidation that only applies the slowness if the enemies in the radius have less health than the user. This makes sense. - Buff shocking strikes to do slowness 1 every hit for the same amount of time as shock. - Nerf Assassin arrow damage to 3 max. - For the passive C slot add skill "Assassin's Bane" which decreases damage taken and increases damage dealt. I want this if Assassin stays the way it currently is. 1 Level, 2 Skill Tokens. 50% increase to damage dealt and reduced damage. - Fire Blast deals AoE damage. 1-5 damage at all levels. Decrease fire time from 4-14 to 5-10 (Lvl 1-6). - Bottles don't get rid of poison and shock. Doesn't seem realistic water cures you from poison and water conducts electricity. - Using blink halves the fall damage you take to avoid dying when you use it. - Automatically use secondary recall while slowed and make the go-back time 3s. Primary recall health gain should just be instant instead of a regeneration. - Resistance goes from 10 + 25 pl to max lvl 3. - Buff Break Fall to 1 + 2 pl reduced damage. - Revert Longshot to how it was years ago. No extra arrow speed and did more damage. It was harder to use and more rewarding making it more of a "longshot" - Buff Blizzard by making it able to block arrows with the snowballs. - Make Stampede go up to Speed 3. - Nerf Assassin movememt speed to 1. - Increase the energy void uses per second. - Buff the life steal perk of Life Bonds. - Make colossus knockback reduction for normal 50%. - Make Combo Attack like Wolf Fury, missing consecutive attacks causes the skill to reset. And that's all I got... Let me know what you think in the commemts!