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The inactivity of the Bridges

Discussion in 'The Bridges' started by OP susi, Dec 2, 2018.

  1. Do you guys still remember the good days when bridges had 50-100 players playing it? It is just shame to look at it now to see it's popularity dropping even though it really is fun. I mean yeah there are good new minigames as well but I just miss the old "gold days" of bridges. It might just be me living in my timezone but Idunno Idunno. What do you think?
     
    Posted Dec 2, 2018
  2. Hey!

    Yes, I do remember when bridges had 50-100 players per game. However, I wouldn't say the game is dropping in popularity. I would say that since Minecraft has lost many players, Mineplex has too. Since most games only require eight people to start, it's harder to get a minimum of twenty people to start a bridges game. I personally think that the bridges minimum player requirement should be reduced to 12. There would be three players per team and it mean that there would be more bridges games. I believe that Timezones play a part in the low amount of people in bridges games.

    Thanks for the post,
    -Animalll
     
    Posted Dec 2, 2018
  3. Not sure about 12, you would mine for 10 minutes and then kill everyone in anothet 3. Even tho I still sometimes finish 20 player games within like 5 but ya, it would be pointless imo.
     
    Posted Dec 2, 2018
  4. I don't know about this. Yes, during low peak times you have less than 300 total online on Mineplex and less than 10 total people in Bridges. But during peak times when there's 1000-2000 players online games do fill up and you still often get over 30 people in one game, which is quite impressive if you ask me.

    Back when Mineplex still had tens of thousands of players online at once (around 2016) you'd still sometimes wait a while for a Bridges lobby to fill up and some games had 20-25 players. So considering that the server's player base is around 20x less than before, I'd say Bridges as a game is going pretty damn good.
     
    Posted Dec 6, 2018
  5. Yes, I agree, but I also see a difference from around 2016 the player could in games are being distributed more equally instead of players going to one game now I see most people are going to a variety of games.
     
    Posted Dec 6, 2018
  6. I totally agree. I remember the same when the bridges were full of people. I do not agree with the 12 per game idea however because 1 person would have trouble wiping out a team if their teammates are already gone.
     
    Posted Jan 1, 2019
  7. I don't really play that much Bridges, but when I do I had a lot of fun playing it. I overall remember playing and watching videos when there were a lot of players playing Bridges. I remember one video that I watched was an event in Bridges which I believe introduced me to Bridges. I wish Bridges had more players, and if I did I would go back to playing it a lot more.
     
    Posted Jan 1, 2019
  8. Isn't that true for any team based game?
     
    Posted Jan 10, 2019
  9. Yeah and it's also ironic considering 12 people total would make it far easier to wipe teams solo in general. Whatever tho even teams of 10 or more aren't really a challenge xd. (It's a joke mineplex it ain't general rudeness chillax)
    --- Post updated ---
    Based off of what you said it's a two minute difference xd. 3 players a team would see a change in play style, sure there would be less players so with deductive reasoning you could claim it would be a quicker game, but you have to consider that what would be available for each player would increase, and depending on the map that would be drastic. I mostly agree with what you're saying in essence, there wouldn't be as much of a point if it took 10 minutes, but it doesn't have to take so long.

    Quick thing here u don't have to read:
    If bridges were to become a more fast paced game somehow then the preparation stage would be worth fighting in a game of only 12 people. It's a change mineplex might have to make with its continuously declining active player basis, which they have done nothing about. I think the game shifting to become faster paced might be beneficial for the game, although I like it a lot now and don't think I'd enjoy such a change myself as I appreciate the nostalgia in the game, despite knowing many players who might actually play bridges with such a change.

    Besides that, the gameplay would shift if in some games there would only be three players, and it might actually be worth the 10 minutes. For me each kill isn't worth too much, I usually expect 10+ per game even if there are a low amount of players in the lobby. I rush mid before anyone else, play very aggressively, and get most of the kills. However with only 3 players, if they were to utilize their island and kits, kills would be much harder to gather. Thing is that isn't likely cuz noobs run the server and there would be nakeds running around even if there was diamond right beside them so whatever lmao.

    12 people per game as the minimum might become needed, the server isn't getting anymore players. I don't think it's a change that should happen now, but should be taken into consideration for the future in order to preserve bridges when necessary. If each team had functional players then 3 players per team wouldn't be a bad thing, which might happen as if and when the server loses even more popularity it could reorient itself to it's committed players who not only consistently play the server but have experience. Noobs would fill less games, and having 3 players per team would be competitive and perhaps a challenge.
     
    Posted Jan 11, 2019
  10. I remember when you could vote on a map before being thrust into it, or see that a game lobby had known hackers and avoid joining that game. Now there's no option except to quit after the game has loaded.

    I also remember when AFK players were kicked out of the game lobby instead of pushed from the main lobby into a game and then kicked for being AFK. They actually designed a queue system that increases the number of AFK players. That must have taken a lot of effort.
     
    Posted Jan 17, 2019,
    Last edited Jan 17, 2019

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