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Super Smash Mobs

Discussion in 'Map Guidelines' started by Build Team, Feb 14, 2017.

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  1. [​IMG]

    The following guidelines reference 'Data Points'. If you would like to learn more about these, please click here.

    So you've decided to build a Super Smash Mobs map...

    Here is what you need to know:

    Note: Since Super Smash Mobs has such a high number of maps, in order to have it added, your map must be sufficient in both aesthetics and gameplay. This basically means that it has to look very nice and be compatible with those trying to play the game.

    Here's some points to remember when making your map:
    - SSM is a game mode that requires you to be familiar with most, if not all, of the kits and their respective abilities

    - Areas where gameplay will take place should have a mixture of open areas and obstacles (obstacles add difficulty)

    - Between the islands, there should be gaps; each island should also have height differences:


    - While you build the map, do not accidentally or intentionally make ANY camping point that could be exploitable

    - Try to avoid using an overabundance (or excessive use) of foliage

    - Avoid using random water, lava, or void areas

    - Refering back to the tip about camping: refrain from adding random holes on top of the trees

    - Do not build extremely tall structures, try to limit how high you build on your map

    - Do not use tall grass

    - Do not place buttons on the floor. This can affect the performance of Fissure (Iron Golum).

    - Your map, overall, should allow for movement rather than hindering movement

    With that said and done, when your map is completely built, make sure you add the following:
    - 16 green spawn points for players to spawn
    - 3 red data points for areas where the Smash Crystal will spawn
    Posted Feb 14, 2017,
    Last edited Sep 25, 2018
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