Why am i making this? I have challenged myself to create the remaining mobs (that are available in 1.8.9 and lower only) that need movesets. My first ideas were the Silverfish, the Horse (which is what this moveset is) and the Ocelot. The main gimmick of Horse's moveset? To be honest with you, my idea for the Horse is somewhat luck based with it's passive ability (which will be explained later on) to kinda reference horses in vanilla minecraft and horse races. I also decided to give the Horse (The Skeleton horse and Zombie Horse (Another Kit Idea I made)) a unique jump called "Galloping Rise". Galloping rise is a chargable version of the regular leap. The longer you charge, the higher you jump unless if charged for too long. (reference to how Horse jumps in regular minecraft). Another gimmick (Just visual) will have a jockey (A zombie which holds the head of the player and leather amour which by default is grey but can chance colour to represent the team it's on) The Passive Ability Before I list the statistics, I will like to explain the passive ability of the horse. "The National Pick" is a luck based ability which changes the stats of the horse every time it dies. For the sake of it, it will also change colour and maybe it will wear Iron Armour (to indicate one of its stats are maxed out) or Gold Armour (When no stats are minimum). The Horse's stats may be all around weak, or they can be pretty overpowered. Let luck decide how you will cope against the tough foes on the blocky battlefield. The Statistics The horse is a kit that requires the player to pay 7000 gems to unlock and it's main battle style is partially inspired by Skeleton Horse's moveset (Only more gimmicky and stats are randomised) The horse will have the damage output will be between the minimum of a measley 4.5 hearts or an unstably strong 7 hearts and would have inbetween 4.5- 6.5 bars of armour. The amount of knockback that the horse takes would be the minimum of 125% (If you're lucky) or 165% (Which is pretty light for a kit) and will heal between the minimum of 0.15 hearts per second or at a quick pace of 0.25 hearts per second) The Special Attacking Abilities The Horse will have 3 special abilities, most of them will have some sort of gimmick to them to give them an interesting feel. "Hoof of Steel" is a melee attacking move which can be activated with an Iron axe on the first slot. This move consists on the Horse kicking similarly to the Skeleton Horse's "Bone kick". This move may not deal as much knockback and will have a 6 second cooldown after usage, but will deal a hefty 8.5 hearts of damage against opponents with no armour. Yet again, it is somewhat difficult to hit, just like Skeleton Horse's Bone kick so this move is pretty standard. "Rocket Power / Whipper Snapper" is the Horse's method of getting back on the battlefield and is activated by the right click of an Iron hoe. The bags on the side of the horse will shoot out fireworks from both sides of the horse (if you want to hit the opponent, turn 90 degrees in any direction, the rockets will slightly home only vertically) for a fixed amount of distance before exploding to deal 6.5 hearts of damage and high knockback on the foes caught in the explosion, pushing the horse very slightly upwards. If you sneak whilst left clicking the Iron hoe, the jockey will whip the horse sending it forward. This move has the power of knocking away unfortunate foes in it's path until it lands. This move basically functions like Wolf's "Wolf Strike" but more damage and knockback due to the bulk of the horse, This move can be used 3 times in the air before cooldown (won't move that far with one, probably the distance of Iron Golem's height gain from Seismic slam). If you use any variant of the 2nd slot ability, there will be a 4.5 second Cooldown for both variants. "Jockey Archery" is the final ability of the horse which is activated by right clicking a bow (The Bow will not have arrows with it), this will have the Jockey aim at the nearest opponent and shoot away at them, one arrow every 0.3 seconds for 3 seconds. This can be used for pushing opponents away as the arrows only deal 2 hearts of damage, however the arrows will fly faster than the normal arrow. The Smash Crystal Ability The ability that the Horse uses when the Smash Crystal ability is activated will be called "The Grand National" and will maximise all of the Horse's stats (Except for Health Regeneration) so it is at it's maximum potential. It will also be granted Speed 2, maximum jump height without need of charge and every ability will have a 2.5 second Cooldown until 15 seconds has passed. It is possible for the horse to die in this state, all this ability does is buff the Horse up alot kind of like the Pig's Crystal ability "Pig Stink" but without the Regeneration. For the sake of cosmetic use, It will also wear Diamond armour. Final words So then, what do you guys think of my first ever Super Smash Mob Kit Idea that is uploaded on Mineplex? I have more kit ideas prepared but they are all on a discord server. I'll be honest, when I was making this, I had to change a few things around. The discord versions are just the "prototype" concepts. If there is anything in particular that you think needs changing, let me know by replying.