I would like to start off by saying that the current border in UHC, once it's red, moving, and activated, pretty much instantly kills a person (it deals 5 hearts a second or something close to that) and if you have been playing the remastered UHC, you've definitely been one-shot by the border at least once or twice. The border deals tons of damage to prevent game stalling, and I completely understand that, however, I feel like this is not the right way to deal with game stalling and that it deals too much damage to be considered balanced and fair. I've been thinking about a solution for this for quite a while now, and I think that I've finally figured out a decent way to fix the border and nerf it. Solution: Before the border reaches 1x1, it will deal one heart of damage for every second that you spend outside of it. (nobody likes to get instantly killed by the border, and since the damage is not too extreme, you will have time to get back inside the border in case you've been pushed outside of it whist fighting). After the border reaches its final size, which is 1x1, it will be impossible to be pushed outside of it, whilst every single player alive will lose two hearts every second (making it fair difficult to spam-eat golden apples/heads) until one person/one team remains alive. (I think that this is a fair solution to game stalling, which doesn't include water glitching people outside of the border, and prevents luck-based wins which happen fairly often since the border instantly kills a person, making 2v1s a lot easier than they should be. An alternative solution is to keep the area 16x16 (that would be the border's final size) and to start dealing two hearts every second if the game hasn't ended for a few minutes after the border has reached 16x16 (giving alive players a few minutes to fight, but also preventing game stalling). This solution would bring way more fun to final fights, and there would be (mostly) no unexciting endings and game caused deaths. Pushing people outside of the border is arguably a strategy, but it's way too unfair and way too luck based to remain in the game, at least in my opinion. What's yours?