A new foe has appeared! Introducing the Rabbit - Stats - Cost: 6000 gems Armor: 3.5. Full chainmail, minus chestplate. Damage: 5 Knockback taken: 175% Health regen: 0.2 Double jump: 135% vertical, 135% horizontal (I'm using slime as a scale with 160% vertical, 100% horizontal) - Abilities - Axe: Air Stomp - Hold right click to immediately drop downwards, release while falling to kick off the air beneath you and launch yourself into the sky. Touching anyone within a large contact area automatically kicks off, inflicting damage and knockback and reducing cooldown by 3 seconds. You are immune to knockback while dropping. Damage: 7, Cooldown: 6 seconds. Shovel: Carrot Toss - Fling a carrot at your enemies. They deal damage and small knockback. Hitting someone with a carrot reduces the time it takes to dig up another carrot by 2.5 seconds. Damage: 3, Cooldown: 1 second. Projectile arc is the same as the prismarine shard from Whirlpool Axe. Passive 1: Rabbit Farmer - Crouch on the ground for 4 seconds to dig up a carrot, consuming 1 hunger point (half a drumstick). You can carry 5 carrots. Holding right click on a carrot for 0.5 seconds eats it, restoring 1 hp and giving speed I for 3 seconds. Passive 2: Long ears - You are constantly wary of enemies sneaking up on you. Receive 25% less damage and 20% more knockback from behind. Smash: Super Bunny - Your jump, Air Stomp, Carrot Toss, and Long ears are all buffed. Your double jump power is multiplied by 1.25. Stomp has reduced cooldown (6s -> 4.5s) and now deals damage and knockback in an area around it. Your carrots are all turned into golden carrots which deal more damage and knockback, and restore 3 hp and give speed II for 3 seconds when eaten. Long ears reduces damage and knockback by 15% from all directions. Duration: 25 seconds. - Clarification - Air Stomp cancels horizontal momentum and can be used as a recovery. Basically, holding right click with axe sends you downwards quickly (faster than falling), and coming in contact with someone or letting go of right click does a double jump. If you just tap right click without holding, you do a double jump for free (not actually a double jump). The contact area 1.5 blocks wide. Super Bunny Air Stomp has an AoE of 2.5 blocks. Carrots are shown as items in the hotbar next to the shovel (like arrows next to a bow). Digging progress doesn't reset if you leave the ground, so you can dig a few seconds at a time while jumping around (crouching every time you hit the ground). Carrots disappear on a direct hit with Carrot Toss, and the projectile velocity/arc is the same as the prismarine shard from Whirlpool Axe (guardian). Speed boost doesn't stack when eating carrots. I don't think carrots will be an issue as 1.) a spam attack, because carrots are a valuable resource that shouldn't be wasted, and the cooldown means that you can't throw 3 per second like bouncy bacon or 2.) an OP health regen buff because you have to sit on the ground and wait 22.5 seconds to gain two and a half hearts (0.22 extra hp/sec), as well as lose 2.5 hunger (plus however much hunger is lost from camping for the time digging). K Keep in mind that carrots are the Rabbit's only ranged attack, suppression, and edgeguard move, so using them only as extra health is taking away half of their usefulness. Long ears might be powerful for running, although its hard to take advantage of in an actual fight (constantly turning around in melee is a bad idea, and keeping your back to people while camping/regening is risky). Also, strong kb attacks will blast you off the map if you aren't careful. My thinking was that rabbits are supposed to be good at running, so, yeah... I've gotten attacked a LOT from behind (usually 1 person jumps me when I'm fighting someone else or maneuvering around the map), so it could be beneficial. - General Playstyle - Obviously, this isn't how anyone has to play rabbit (if it's ever added as how I envisioned it, haha...), but here's what I think. Engage by getting above someone and stomping their faces into the ground (or void). You're fairly fragile, so don't get too caught up in melee combat, especially with a tankier kit. Use the on-hit cooldown reduction to keep a chain of stomps going. Use Carrot Toss as an offensive jabbing attack/melee combo enhancer, but eating them for health and a bit of speed during a fight can also be a good idea. Use Air Stomp as an extra jump to recover if you're thrown off the map. Tell me what you think! Edit 1 (thanks to Eroil): Changed Air Stomp description slightly to include a contact area (larger than the rabbit's hitbox). Clarified Carrot Toss projectile arc/velocity. Changed Rabbit Farmer to be less camper-friendly. Changed Long Ears to be less beneficial for running. Added duration to Smash.