(Another) new foe has appeared! Introducing the Ocelot - Stats - Cost: 4000 gems Armor: 4. Full chainmail, minus leggings. Damage: 5 Regen: 0.25 hp/sec Knockback taken: 200% Double jump: 80% vertical, 115% horizontal (I'm using slime as scale with 160% vertical, 100% horizontal) - Abilities - Sword: Claws Out - Unsheathe your claws and rapidly slash 3 times in front of you. If the first two slashes hit, the third will deal 2 bonus damage and inflict slowness (I) for 3 seconds. Damage (per slash): 2, Cooldown: 8 seconds. Axe: Kitty Blitz - Streak forwards in a blur of movement, swiping at anyone in your way. You move faster (speed II) for 2 seconds after, but you become exhausted and slow down (slow I) for 6 seconds. Damage: 5, Cooldown: 11 seconds (starts after the speed boost ends). Passive 1: Cautious Cat - Once per life, falling below 8 hp (4 hearts) grants you a chance to gain speed I and 2 armor (chainmail leggings) while taking 35% more knockback for 10 seconds. You become exhausted (slow I) for 6 seconds afterwards. Crouch twice to activate. Passive 2: Stalker - The closer you are to your enemies, the more damage you deal. +2 attack damage to enemies within 0.75 blocks, +1 attack damage to enemies within 1.5 blocks. Smash: Predator - Ocelot gains 6 extra hearts and a third jump. Every third attack deals 2 bonus damage and inflicts slowness (I) for 2 seconds. Kitty Blitz does not exhaust you and has a reduced cooldown (11 -> 5 seconds). Duration: 25 seconds. - Clarification - Claws Out hits anyone within 3.5 blocks (0.5 blocks further than normal melee reach) in front of you, and each slash is visually depicted as an arc of white particles. Slashes are 0.25 seconds apart. Kitty Blitz has a small contact area around the cat for dealing damage, and quickly travels 12 blocks straight in the direction you're looking. You are able to be hit during this time without taking kb (although it'll be hard to hit such a small, fast-moving object). Predator replenishes your health to full (like all Smash abilities, but this time to 16 hearts), and once the ability ends, the 6 extra hearts vanish without adding or deducting current default hp. Stalker won't be overpowered or give too much damage because most melee takes place at around 1-3 blocks, with better players being able to hit at longer ranges to keep knocking enemies back without taking damage themselves. It won't be easy to get very close to an enemy, unless standing nearly on top of them (or when passing each other while double jumping). I think this might open up some new melee possibilities to focus less on spamming clicks to keep enemies at bay. - General Playstyle - Ocelot would be an assassin kit which focuses on quickly shredding enemies while being able to retreat when weakened. Blitz into enemies and swipe them with claws. Good melee would be a requirement to play this effectively (like wolf), and getting up close and personal rewards those willing to dive into close combat. Ocelot is very lightweight though, so avoiding heavy kb is a must. The small hitbox will help in fighting, but damage will be mediocre if enemies can keep their distance by hitting you away. Let me know what you think! Yes, pokyvessel52506, I know you already made your own kit idea.