Warning: this mob is 1.14+, so considerations for this are likely (103%) nil in practice, can't stop me from trying. In additon, there is the smaller than wolf rule, which may also DQ this (though tbh I haven't heard of it in forever). Just please don't comment those obvious things, they arn't worthy points to argue over. But first off before the main, detailed thread, I'll include a simpler to understand mini thread so to allow more people to understand the kit. Fox: 5.0 melee damage 4.5 armor 165% knockback 0.25 heal rate Brair Bush (Axe) Throw a bush forward, which on the floor will slow and damage enemies moving in it. Thieves Bound (Shovel) Leap forward, dealing damage to enemies on contact. While leaping you can catch incoming projectiles. Bounty Toss (Pickaxe) Reflect the projectile which you caught with Thieves Bound. Reflected projectiles will deal slightly more damage. Bide the Day (Smash Crystal) Sleep away until the evening strikes, when you wake up you will have powered up stats and abilities, as well as directional double jump during the smash crystal. Beware, if someone wakes you up early, you don't have as good as a bonus. So now that you've read the summery, you can keep reading down below if you wish, if not, well thanks for stopping by I suppose.... /!\ Warning /!\: New Mob Approaching! So, we have "new* " 1.14 mobs to make challengers with and I wanted to put my take into the creation process. Yea it's a straight forward thesis, deal with it. * "new" as in at least a month ago now. Fox Base Stats -Melee Damage: 5.0 -Armor: 4.5 -Heal Rate: 0.25 (With a mob fairly small, the defense values are really hard to tune around. Feedback would be much appreciated) -Knockback Taken: 165% -Double Jump: High jump (akin to slime and maggie) (I feel the last thing we need in a small mob is another Directional jumper but foxes are still nimble so high jump I felt was a good substitute.) Briar Bush (Axe, Instant / RightClick) The user throws sweet bush seeds which after 1 second will grow into sweet bush blocks (losing velocity if still in midair). Much like normal sweet bushes, enemies attempting to move inside the blocks will take damage over time. However, at the same time the bushes will slow movement by 40% and doublejumping / leaping will deal extra damage in burst (though no movement is nullified). If the victim crouches, they will take significantly less damage while walking and instead speed up. -Cooldown: 10.5 Seconds -Flight Time: 1 Second -Bushes created: 4 (2x2 patern) [-credit to @xOeuf ]* -Damage over Time: 3.0 / second (about 1.00 per tick) 0.5 Damage / second while crouching (1 tick every 2 seconds) -Doublejump Damage: 6.0 -Slowness: 40% -Crouch Swiftness: 60% -Duration: 3.5 Seconds Thieve's Bound (Shovel, Instant / Rightclick) The user leaps forward into the air, holding their mouth open to catch any of one projectile type* that crosses their path. Should the user contact an enemy, they will deal moderate damage and knockback. Up to one type of projectile can be stored for later use or until the user dies. The projectile you catch will be shown as a similar item in the hotbar, there is also a second item to show how the return will behave. -Cooldown: 8.0 Seconds -Contact Damage: 6.5 -Catch Time: 0.4 Seconds -Chain Catch extension: +0.1 Seconds *projectiles have to share the same source move, i.e. sulphur bomb, barrage arrows, but not the same player sender. Bounty Toss (Pickaxe, Instant / Rightclick) The user releases all held projectiles in their mouth, behaving simular in power and function to it's source projectile. Different projectiles have different stack sizes and functions, so pay attention to your hotbar. Thrown projectiles will deal slightly more damage Cooldown: 5.0 Seconds Extra damage: +1.0 or +15% (lower increase wins) Stack Sizes most solo projectiles can only stack to one i.e coruppted arrow, sulphur bomb, etc. Different swarming projectiles have different max stack. Barrage arrows, needlers, or other small gatlings have max stack of 3 Shotguns like trade scatter, ink shotgun, or bats have stack size 5 Heavy gatlings like blizzard, inferno or eggs have stack size 8 Attack Sytles Different projectiles behave simular to their source move Arrow: single shot Seeds: Shotgun Sugarcane: Gatling (Includes 30% slow while firing) TNT: explosive shot Trapdoor: Rolling/traveling Unique Cases Some projectiles which have functionallity out of the fox's moveset have special cases Most projectiles will not retain any movement based effects when thrown, i.e. trade scatter recoil. Exception, fireblast explosion, roped arrow All gatling firing projectiles will slow the user by 30% while it's ongoing Porkchops will be eaten immediately if caught with nothing in mouth, recharging cooldowns by 0.6 seconds if raw, or 1.0 seconds off cooldowns and 1.0 hp (0.5 hearts) of healing if cooked, up to 5 porkchops can be eaten in one bound. (Counts as the unique projectile for the catch) Slow and static explosive items like piglets and bonesplosives (skelehorse) can also be grabbed and will act simularly to sulphur bomb when thrown (albiet toned to their power level). Woolmines caught in the air also has a simular effect. Chicken missiles, when they connect, will instantly recharge Bounty Toss and reduce Thieves Bound by 3.0 Seconds. In an implementation stand point, Inferno's reflect projectile will have to be different (probably a firecharge) in order to properly work on blazes. If you bound into a wolf snared enemy, you can still deal critical knockback. Corrupted arrows cannot crit (death's grasp). Guided skulls will deal more damage to compensate for their damage ramp up and lack of guidence (+2.5) Large minions wither clones and cows cannot be caught. Ranged attacks with no body, i.e. milk spiral, static laser, cannot be caught either Other large projectiles like slime rockets and thrown blocks will break when caught, turning into much weaker varients of thier source move. (Both now have base damage of 6 and less knockback) On that note, caught slimes will split into 3 of their size down In mirror fights any salvo of projectiles can be caught up to 4 seperate times, each time getting stronger than the last. You can bound into your berry bush once to heal 3.0 hp (1.5 hearts). (Requires free mouth) With that extensive list out of the way, it's a moment you've all been dreading S M A S H C R Y S T A L: Bide the Day When activated, the user will go into sleep*** as time around the map accelerates. While sleeping the main effect will build in duration and power and in addition, the user will rapidly regain health. After up to 8 seconds of sleep the fox will wake up with more attack, less KB taken, directional double jumps, and enchanced moves. If the fox should be struck by an attack while sleeping, the sleeping is cancelled and the fox is stunned* but protected** for 3.0 seconds (if hit by a melee ranged attack, 2.0 from far ranged sources). *stun: Still cannnot attack or move, and is sitll blind **protection: cannot be hit or knocked back ***Sleep: Cannot attack or move, and is afflicted with blindness. On the other hand, you regain HP rapidly Sleep time: 8 Seconds Sleep heal rate: 2.5 hp / second (1.25 hearts / second) Stun time: 3.0 / 2.0 seconds Smash duration: 8 + (2 * sleep time) Seconds Directional jump duration: For the last (3 * sleeptime) seconds of the smash crystal Melee damage: 5.0 ---> 6.0 Knockback Taken: 165% ---> 135% Thieves Bound Catch window: 0.4 ---> 0.6 Seconds Thieves Bound Damage: 6.5 - 9.0 Thieves Bound Cooldown: 8.0 ---> 5.5 Seconds Thieves Bound catches 2 additional copies per projectile and stack sizes increase by 2 (normally 1 - 3) or 3 (normally 5+) Additionally all Bounty Toss projectiles during the smash have no invulnerablity frames with themselves. Bounty Toss Cooldown: 5.0 ---> 0 Seconds Briar bush Seeds: 1 - 4 Briar bush Duration: 4.0 - 6.0 seconds Briar bush slowness: 50% - 75% Briar bush cripples movement abilities by 70% Brair bush Damage: 120% - 150% Briar bush Cooldown: 10.5 ---> 7.0 Closure That should be all, so what did you think, and (praying to l a w r d that 1.15 fixes the 1.9 issue) would you wish to see this in super smash mobs. In any case, have a good day o& :) Btw o& is thumbs up.