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In Discussion SSM Combos

Discussion in 'Game Alterations' started by NoHacksJustGavin, Nov 11, 2019.


Should there be combos in SSM

  1. Yes

    3 vote(s)
  2. Needs Adjustments

    3 vote(s)
  3. No

    10 vote(s)
  1. There isnt a point to having DEV's knowingly wasting time making an update that if released will hurt the quality of the game, whereas they could be working on other updates that would improve the game and that people actually want

    Yes, hard work = good, but this is a matter of whether this idea is worth working on in the first place
    If the DEVs were to put 'hard work' into this, they could have put that time into something that would actually be beneficial, and not required so much time
    Posted Nov 25, 2019
  2. And that's why Mineplex should start hiring more developers. Also, why would it take a long time for developers to add combos to SSM?
    OP OP
    OP OP Posted Nov 25, 2019
  3. Answered that already. It takes a long time to come up with the concept for a completely new ability, consider how it fits into a kit, program the functionality (especially with specific inputs like you mention), test it for glitches, fix any glitches that come up, balance it, etc.

    Also adding new abilities causes a lot of problems with balancing the game and making sure that kits are actually fun to play as / against with an entirely new ability. It's not something that should be done for the hell of it, especially not on every single kit
    Posted Nov 25, 2019
    Mitchy likes this.
  4. But Mineplex has 7 developers, and if there are more developers, then the process of adding combos to SSM would be faster.
    OP OP
    OP OP Posted Nov 27, 2019
  5. Mineplex Java edition most definitely does not have 7 devs. And like previously mentioned, that’s not the point. The point being, that your idea would not be fit for the game, no matter how many devs we might have.
    Posted Nov 27, 2019
    Mitchy likes this.
  6. You repeatedly demonstrate a lack of understanding of DEV work, update priority, balancing, the basis of the game as well as it's mechanics, and the fact that at the end of the day your idea wouldn't be a good addition to the game.

    There is nothing else to say. Any question or response you have has already been answered- what you are suggesting is impractical, would take up a lot of time that would be better spent on other things, and fundamentally isn't a good addition to the game and would cause many other issues if it were to be implemented

    The reasoning for all of this has already been (repeatedly) explained to you throughout this thread in prior responses by myself and others.
    Posted Dec 2, 2019
    Mitchy likes this.

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