[Long Post Imminent, tl;dr at the bottom] Hello Mineplex Community, I know I've talked about this before in various discord servers, but I never really got the chance to go in-depth on this combination idea, so here we go. Give Builds Difficulty Values: Currently, to my knowledge, builds are chosen completely at random, meaning the game could be entirely easy builds or start with one of the hardest ones. To combat this, I propose adding some type of difficulty ranking to each build. My idea for this is a 5 point system, 1 being the easiest and 5 being the hardest. This could probably be done as a data point system, since all the builds are stored at the map anyway. Here's how the proposition would work, the colors are just examples: Light Blue - 1 Dark Blue - 2 Lime Green - 3 Magenta - 4 Purple - 5 This would call some type of difficulty attribute and initialize it to the value specified by the data points. With the difficulty being given, we would be able to incorporate that into the game's code, and I think I found a way that would work: 0-5 minutes: normal randomization 5-10 minutes: 1s no longer get chosen, 2s decrease probability 10-15 minutes: 2s are eliminated, 3s decrease in probability 15-20 minutes: 3s eliminated, 4s phase out 20 minutes: Time Cap - No Winner Declared Hiding Perfect Builds: This is pretty much self-explanatory, so I'll make this quick: Basically, once it's recognized that a player has a perfect build, that player's platform should be hidden from view of other players, so as to prevent blatant copying/stalling. TL;DR, add a difficulty system that phases out the easier builds as time goes on, and hide perfect builds to prevent copying, thereby ending games quicker. Let me know what you think! Note: In order to avoid repeating myself, the suggestion of decreasing the time limit per build is not a viable option to me, as it provides a systematic disadvantage to mobile players, which I am not going for.