This is my first time asking for buffs and nerfs to anything. (Note that all of this is my opinion and I haven't played a lot of SSM for most of these suggestions to be agreeable. Especially since I don't have Sir. Sheep and Villager) But without further ado, here are some needed Nerfs/Buffs for SSM kits. (Also note that not all kits will be covered and I won't be specific with most changes) Snowman Blizzard - Also creates the slow effect when hit with it. Move changes into a rapid fire minigun, (like the Blaze's Inferno ability) when midair. Ice Path - There's another layer under the first one and it comes out faster. Wither Skeleton New Passive: Withering - Direct hits with the Guided Wither Skull cause the Wither effect. Instead of doing damage overtime, you are able to do more damage attacking for 3 seconds. The damage increase applies to the Wither Image as well. Creeper Sulpher Bomb - Has increased cooldown from 3 sec - 5 sec Explode - Cooldown starts after the explosion and has decreased cooldown from 8 sec - 7 sec Zombie Corrupted Arrow - Has only 4 levels. Death's Grasp - Hitting it successfully has a 2 sec cooldown instead of a 0 sec cooldown Wolf Cub Tackle - You get slowed for 2 seconds instead of 5 seconds (Wolf and Spider have the same mechanic when jumping so I think it should say the same for Wolf) Skeleton Horse Bone Rush - The animation, sound cue, and attack all end at the same time Well that was all my thoughts on those 6. What do you guys think?