Since the spontaneous release of Skywars v3, (which wasn't anything like we were promised or discussed in the gi discord,) Skywars has seen a loss in players. This includes the random queues that enjoyed playing the game, as well as long-time players that stuck with the game. Even the creator of skywars v3, rqil, has said that it was a massive flop. The game is impossible and unfun to grind, and I'll tell you some reasons I think that is the case. 1: Lack of kits. With no kits, there's no diversity or interesting gameplay happening in the game, or different strategies for different maps. All the gameplay repeats the same way, bridge to semi-mid, get pearls, pearl to mid, get stacked, kill the 1-2 good people, then kill the random queues. With what used to be interesting gameplay and strategies, we now have just normal pvp and repetitive gameplay. Mineplex Skywars is part of Mineplex, and Mineplex tries to be an arcade server with different gameplay and kits that make the game more unique and interesting. So why is the game more centered around repetitive pvp? The kits in v2 were generally unbalanced, yes. But that wasn't always the case. Dirt kit had its uses and was able to kill people if used right, fire kit did extra damage on maps like water where air kit wasn't as needed, metal kit could be used to take people off the map or get clean combos, ice kit was a good mid rushing kit and had recovery uses, and air kit was all around very good. I think maybe to nerf air kit you could take away its safe teleport, but otherwise, the kits didn't really need to be balanced. 2: The abilities: The in-game abilities are what was supposed to be the interesting gameplay, but ended up still being obsolete. They were nerfed to the ground off of the game's release, and making counts for them in chests pretty much nonexistent. You don't even really see these abilities during endgame because there just aren't enough, and they aren't that useful. The firestick doesn't do a lot of damage at all, the ice bridge isn't even found at spawn and can't be used off of the ground, making suffocating and recovery just not an option for the item anymore. The zombies are just walking xp bottles to kill, The TNT is brokenly overpowered, and the only useful thing is the metal item in my opinion. This is because it can be used to get combos, or also be used to try and get a cheesy kill off the edge, but not terribly overpowered in each respect. The items in this are not balanced at all, and I'm curious how much playtesting went into this game. 3: The gameplay: The gameplay is so god damn boring and repetitive I don't even know how this game sounded fun to the GI team. Every player that plays the game has no diversity of how they play at all, besides maybe myself at the end game since I abuse the abilities. You loot one chest, get blocks, go to semi mid, hope for pearls, knock off a player coming to semi mid if there is one, go-to mid, loot up and hope for good rng, get pearl spammed by aggressive players, and die to a bhopper. Playing that just isn't fun for anyone. In v2, sure some things were quite overpowered. I remember bows did wildly more damage than they should have, and lava ticks were broken. These should probably be nerfed, but not to a point where they become unviable. The zombie guardians at middle I remember getting quite mad at, but now at middle there is nothing to do except wait for tnt and for the bhopper to get to mid. If you get the point of this post yet, I want v2 skywars back. With the removal of xp bottles from chests and the only way to get xp is from killing players or zombies, the gameplay is very aggressive and you can expect to be pearl spammed from the start. 4: The cheaters: The amount of closet cheaters in the game is crazy, and I can count 5 off the top of my head Hopefully gwen v2 can fix this, but with such a pvp oriented game instead of ability oriented, These cheaters have a huge advantage as they are much harder to kill in normal pvp. I know this isn't much of a point to the game, but I feel like the game pushed these people to start cheating because of how unfun it was.