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Bridges Skybasing

Discussion in 'Java/PC Games' started by borkers, Nov 27, 2022.

  1. As anyone who plays bridges knows, the game has a constant 20 players which is great, but if games take to long the game dies because they don't to wait 40 minutes for a game to end. This is where skybasing becomes an issue. Where as it is a strategy, it can take 40 minutes for the skybase to come down and fight, therefore killing the game and everyone leaving. This is honestly an issue I myself cannot come up with a solution to and am looking for answers to it. I was thinking that maybe if you stayed in there too long while you have player advantage its punishable, but apparently that won't be happening and nothing will be done to skybasing at all. Which isn't and issue for the players who have been playing for a decent amount of time, but to the new players who don't know what they are doing, they will lose almost every single time. Which I think is unfair to those players for not having a chance to win considering the only kit that truly counters skybasing is an achievement kit that requires a lot of ingame time and experience to get. So, if you have any good ideas please feel free to comment on this or even dm me at decay#1337. Thank you and have a wonderful day
     
    Posted Nov 27, 2022
  2. Fair point, but when do you really see a full Bridges game of 20 anymore?
     
    Posted Nov 27, 2022
  3. everyday this week there has been one.
     
    OP OP
    OP OP Posted Nov 27, 2022
  4. Well that's cause of Thanksgiving. Did people join on their own or was that the doing of BridgesForever?
     
    Posted Nov 27, 2022
  5. no one actually joins bridges forever. and idk it was some randoms, vampin and his crew, and pinkessi and her crew
     
    OP OP
    OP OP Posted Nov 27, 2022
  6. What time (EST) did those usually happen? I might join myself.
     
    Posted Nov 28, 2022
  7. 3-9 pm est is usually the time where games are played
     
    OP OP
    OP OP Posted Nov 28, 2022
  8. I think I've noticed when playing and watching a lot of Bridges games a lot of times what happens is: a)players who don't leave their island are quickly attacked and die. b) Players chase others for a long time and sometimes, like you've said c) A team could sky base.

    Since this is Bridges, Game stalling could be punishable, but this isn't always the case with sky basing. I think typically, when a sky base has fewer players in it, then the number of players "attacking" in it, usually what you've described doesn't happen. I think the problem really happens if there is something like 4 players in a sky base and only 2-3 attacking. The problem is if PvP, is happening is it really Game stalling? I know it is easy to keep PvP going in a sky base situation when the attackers or defenders of the sky base either have destructor pearls, arrows, apples or tnt. This all allows for the situation to go on for potentially as long as you've stated.

    I think one of the best ways to win in this game is coordination. I'm not sure 2 players with "better coordination", can necessarily take down a sky base of 4 players, but I do think it is important. I also think the map type matters. I see very little risk in making a sky base over the water on water map, but usually this has to happen over the main island for void maps, which could be important.

    So, could GI come up with a new kit to match and better combat sky basing? Looking at the GI doc, there are no plans to work on that. There is an overall lower cap on total time the game can run, and there is the idea of adding a border that would shrink over time (similar to SG). I'm not sure what a kit that could better combat sky bases would look like. I do think less overall time in the game and the concept of a shrinking border would both help solve the problems (although not sure about eliminate) that you're bringing up here.
     
    Posted Nov 28, 2022
  9. What would it be like if Bridges had a world barrier close-in similar to CW cake rot?
     
    Posted Nov 28, 2022
  10. hey thanks for responding, ive seen you in a couple games but i dont think they are games where people are doing the issue i stated and another issue was people just running with zerk. I think the CW Border idea is great and would eliminate all the problems i listed. if you could add my discord we could totally continue this conversation. decay#1337
     
    OP OP
    OP OP Posted Nov 28, 2022
  11. Most people who play Bridges know how bad the skybasing issue is and overall how frustrating it is to end a game in a tie because people won’t leave their base. This being said, it is a strategy so it shouldn’t be punishable, but instead I’d like to see game mechanics discourage this type of gameplay. Sure, skybasing can be fun with your friends, but if you cannot admit that people sitting in a skybase game after game isn’t an issue and is unhealthy for the game then I do not know what to tell you.

    This first thing that comes to mind to discourage this is adding a type of spherical corruption or something along those lines. This could follow the corruption that is already in place for micro battles and could be tweaked to fit Bridges. I honestly don’t think it will take very long to implement this either. I know that this was talked about and suggested for Skywars as that game also has a similar issue with people camping at high y-values but I’m not sure GI ever added that to their proposal document.

    Another idea that I’ve come up with is the introduction of bats after a certain time passing in game, forcing players to leave their skybase. Mineplex could use the bats already coded for Cake Wars and again make small adjustments.

    These are two very raw and unrefined ideas so I’m more than happy to receive feedback, positive or negative.
     
    Posted Nov 28, 2022
    Greyhound10 likes this.
  12. Has it already taken its toll, among other things?
     
    Posted Nov 30, 2022
  13. I also see where you are coming from - Skybasing could severely drag the amount of time that a game of Bridges could last for dozens of unnecessary minutes and it can be frustrating at times. I'd also like to point out that I believe Skybasing should never be punishable, as it can also be considered a strategy (as Looof said). Game stalling itself is purposely not fighting within melee range, and evidently, Skybasing isn't really in melee range.


    I definitely agree here with Pangaea about the border idea. I believe that this feature works great on some other games with long time limits, such as Survival Games, and would like to see how this could combat Skybasing.
     
    Posted Dec 1, 2022
  14. Yea I've had multiple talks about the game stalling. But in reality it’s just plain out annoying. to sit in a base for 30 minutes just to kill the entire gamemode is annoying.
     
    OP OP
    OP OP Posted Dec 1, 2022
  15. Skybasing certainly can work frustrating and I understand that fully. It is a strategy, not a fair one, but it's part of the game. Therefore, It's not game stalling because they are not stretching the time of the game while for instance being in melee range or anything else which may fall under this. I am not sure what we can do about this though, because we can't tell players how they are supposed to play and execute their strategies. If you witness something which may fall under game stalling, it's best to create a report in that case.
     
    Posted Dec 1, 2022
  16. this is probably the 100th time i’ve said this. i understand it isn’t gamestalling. but its killing the game, and no ones saying anything about it so I am.
     
    OP OP
    OP OP Posted Dec 1, 2022
  17. Can you really penalize a whole team for using a certain legitimate (albeit obnoxious) strategy?
     
    Posted Dec 7, 2022
  18. I have an idea: make and alter kits to counter skybasing. Archer's barrage destroys blocks with a long cooldown, Berserker's leap travels better vertically, Bomber can throw bombs that stick to blocks, etc. Actually, you can already counter skybasing, but it requires strategy, not to mention that the strategy will be hard to execute and failing will be extremely punishing, so maybe these suggestions will make it easier to counter.
     
    Posted Dec 7, 2022
    StormStqr likes this.
  19. Hey Borkers!

    I can understand your frustration and as a Bridges lover myself, I too have encountered. I think that this particularly strategy is quite tricky to deal with. As plenty of people have pointed out, sky basing is a legitimate strategy and therefore not punishable under the rules of game stalling.

    However, I believe, this standard response isn't what you're looking for, nor is it the answer that'll bring an effective solution. Now I have an idea and I'd be happy to discuss it further with you over discord (The Lord#4596). Here's my solution:

    Build Resets

    The general gist of it is that all player-placed blocks will be removed at a certain point in the game, becoming more and more frequent as the game progresses. This would lead to sky basing being a more of a short-term strategy, and would solve the issue of it dragging out the game.

    Of course there would need to be fair warning, but I'm thinking that it could be something similar to the way players are warned about the bridges dropping, (For Example: "All placed blocks will be removed in 5 minutes").

    This wouldn't completely remove the strategy but rather limit it.


    I'd be happy to discuss this with anyone who has any addition questions, hope this helped. Have an open mind everyone! Focus on adding to the idea rather than shutting it down.

    Thank you Borges for bringing the issue to light, everyone appreciates a passionate player doing there upmost to support the server :)

    - Greyhound
     
    Posted Dec 7, 2022

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