I've found myself in a party of 4 and getting bored of cake wars, as much as we'd like to play SG, we cannot all be on the same team. Here is my proposal: Squad Survival Games! I'd imagine it to be four teams of four (16 total people, but 24 total people can also work, but might be a bit more messy) Each team will be spawned on opposite sides of mid according to the directions (one team north side, one time south side, one team east side, and one team west side) a perfect map for beta would be Aztec Island. Each chest will have a higher average of necessary items (Weapons, armor, food, etc) and each chest will have a lower average of craft-ables (Iron Ingots, Gold Ingots, Diamonds, etc). At the beginning of the game, there will be 20 seconds of invincibility to prohibit teams from eliminating one person on a team immediately (speed II will also be given to all players). There would also be a limit to 2 people per kit per team (this will prevent quad-ground pound, quad-repel, and quad-vortex). I think the border should close slower than normal to give teams more time to loot, then regroup, then exchange gear if needed. At the end, the border will stop closing at a certain dimensions so there aren't 16 people in a 10x10 block square). There will also be two supply drops on opposite sides of the map (if one spawns north, one will spawn south, and if one spawns east, one spawns west) this will avoid 4v4v4v4 fights at a single location before the border closes into mid. I think kit abilities that affect more than one person should have longer cool downs (additional 5 or 10 seconds to kits like brawler, barbarian, and warlock.) kit abilities that affect one person should stay the same like Knight's hilt smash. If you have any other ideas please comment them so staff can see them!!!