Ciao! I’ve thought about this idea for a long time now, and have finally decided to post it. This idea completely reworks the mechanics of Sheep Quest. (I also suggest an achievement kit idea and some new achievements!) My first idea is to change the goal of Sheep Quest so that each team must have 12 Sheep in their pen to win the game. The game will also end after 5 minutes have passed if no team reaches 12 sheep. With this change, people will have to worry about preventing other teams from reaching 12 sheep rather than having the most sheep at the end of 5 minutes. This will also change the game so that if a team is dominating, they will be able to end the game quickly. Shepherd (Achievement Kit): This kit has a stone sword and is able to pick up 4 Sheep. The Shepherd will not receive Slowness like the other kits do. This is how it will work: Picking up 1 sheep = Slowness I Picking up 2 sheep = Slowness I Picking up 3 sheep = Slowness II Picking up 4 sheep = Slowness III This kit will automatically pick up 2 sheep. It will only pick up 1 sheep if there aren't 2 available. Achievements: -Rapid Roundup: Win a game in under 3 minutes. (Reward: 1000 gems) -Sheep’s Defense: Win a game without having any of your sheep captured by another team. (Reward: 1000 gems) -Sheep Herder: Capture 8 sheep by yourself in a single game. (Reward: 1000 gems) -The achievement “Selfish” will be removed. 11/23 -(Achievement Kit): Reworked how Slowness is given.