So I think most SG players would agree with me when I say that these two kits are pretty darn overpowered. I know I've personally gotten pretty annoyed when they're being used against me and I've also seen quite a few other people express frustration against these kits as well. This thread is my attempt at balancing these kits, and making them more on par with other kits. Axeman - Throwing axes has a 1 second cool down - A thrown axe will be consumed on impact with another player (The 15% chance to get a thrown axe back will also apply to this, meaning you'll have a 15% chance of getting any thrown axe back, regardless if it hits or not.) The reasons for these nerfs are to stop Axeman from being able to almost instantly deal a ton of damage by spamming, and also to reduce the giant supply of axes they usually have towards the end of the game. Overall these changes would make Axeman feel a lot less cheap and would require more thought. Archer - Barrage is removed Just one simple change... Even without Barrage Archer still has many abilities; they get a bow, they get arrows every 20 seconds, and they have a quickshot ability. Barrage should be removed because it is just way too powerful, it's nearly impossible to dodge if the shooter is good enough.