On the kit description, Seismic Slam does ‘6 damage’ on impact, while sending enemies into the air, repelling them away (Seismic Slam Level 5). However, the only damage you will take is from the fall that comes after being slammed. There is a minimal amount of the initial ’6 damage’ that happens. Of my experience in battle, there have been moments where a Brute is running from me, leaps in the air and slams into the ground further away from me in an attempt to escape - However, I am in the outer radius of the area of effect of the slam and take little to no damage at all, as well as a tiny bit on knockback, which shows that there is a direct amount of damage caused to me, but its tiny - only half a heart will be taken off or even none at all. This also happens when the enemy is slamming in my face - I take damage (no hearts are lost) then fall back down. Also the player (Brute) takes fall damage when using Seismic Slam (the part where you actually hit the ground and ‘slam’). The Whirlwind Axe ability is powerful - able to pull in fleeing assassins or other helpless enemies attempting to run for safety. However, the kit description says it does ’8 damage’ (Whirlwind Axe Level 5). I’ve pulled in enemies countless times and none of those moments have they taken damage from being pulled in, either from afar or right in front of me. I have also been pulled in via the ability and taken no initial damage as well, except for when the enemy hits me while I’m being pulled toward them. Maybe the ‘8 damage’ is an added bonus for the player when they attack in the instance when they use the ability? I’m unsure.