So I made a thread similar to this before, about Axeman and Archer... but I've changed my mind on a few things. I would have just edited the previous post but I feel like it wouldn't have gotten much new attention even with a bump. I also want to submit it as a game alteration idea this time. For those who don't know, Axeman and Archer in their current state are quite overpowered. This thread will be my attempt at nerfing the kits, trying to make them more or less on par with the other kits. Anyway, this is how I would nerf these kits if I were randomly put in charge of the next SG update. AXEMAN For Axeman, I have two suggested nerfs. The first nerf is a 1 second cooldown between throwing axes. This is to prevent axes from being spammed at a crazy fast rate. Right now when used correctly axe spamming can lower a ton of health almost instantaneously It's both unfair and frustrating to have happen. The second nerf is for axes to be consumed when they hit a player. I know it may seem like I’m going overboard but please hear me out. Even with a 1 second cooldown, axes would still be a pretty powerful and pretty spammable projectile. Because axes are a pretty common find, assuming that they've been looting chests and killing players, towards the end of the game they will quite often end up with a very large supply of axes. Making axes disappear once they have hit a player would naturally reduce this enormous supply and actually make them think about how they want to use their axes, rather than mindlessly throw them at every opportunity. The 15% chance to return a thrown Axe would stay even if it hits. Along with their +1 damage on Axes. I know that this new version of Axeman would severely weaken the kit. But a good way to look at this is to compare the new Axeman with the other kits. Rather than with the old Axeman. Of course it's going to seem weak. The old one is pretty broken after all. ARCHER For Archer, my suggested nerf is to remove barrage. Barrage right now is just too hard to dodge when used by any half decent player. Combine this with a power 1 bow and that’s a weapon with insane damage output and accuracy. (Thanks to @Crash for helping me realise this) In my previous thread I said that barrage should be replaced with longshot, but honestly... I don't think that's necessary anymore. Without Barrage Archer would still be getting: - A free bow - Arrows every 20 seconds - Quickshot That's still quite a few perks. Combine this with the fact that GI is suggesting a nerf to the arrow supply in the loot pool (which would increase the value of archers arrows) it definitely is enough. Again, instead of comparing it to the previous version of the kit, try comparing it with the other kits. NECROMANCER I know this thread is about Axeman and Archer but I just wanna mention this here too. This is almost more of a bug fix rather than a nerf. You should not be able to give a Skeleton a bow; to stop them from being able to shoot infinite arrows. I'm sure we can all relate to how annoyingly accurate Minecraft skeletons can be, so being shot down by them in SG can be very frustrating, especially since they will never run out.