Warlock kit is probably the worst kit ever made in the history of mineplex combat games. Please remove it. Here are the reasons why: -Repel is not an effective ability. Takes way too long to recharge/cooldown. Very inconsistent with how far it repels players when they hit you. -Easily countered by almost all other SG kits. Blade vortex can easily negate repel by pulling the player that repelled you over with you. Ground pound easily knocks you in the air so that you can't use repel. Explosive arrows do the same thing as ground pound in fights. Necromancer makes it difficult to repel the entity you want specifically. Axe thrower keeps distance so getting the enemy to melee you for you to use repel is very challenging. Archer is the same story as axe thrower and for any bow spam in general. Hilt smash hurts and repelling the player allows them a chance to have hilt smash cool down before you can use repel again... -No one wants to use this kit. It does not help in solo fights nor team fights. It has no practical use unless you want to try and knock players off of cliffs or into lava. But then again the consistency of how far you knock players is very random. -Worst of all. It is an achievement kit. This is by far probably the most terrible kit on this server. Terrible kits shouldn't be achievement kits. Players want to be rewarded with a unique kit that actually does something instead of a dumb, poorly designed, ineffective kit that no one wants to use. Here are some changes/improvements that can be made to Warlock: -Remove it altogether. No one will care. Just aimlessly delete it like horseman. It is easy. -Switch barbarian, bomber, and/or necromancer to be the achievement kit due to those kit's unique/OP abilities that people enjoy using during games. -Add new abilities to help Warlock actually be a balanced kit. You could add some type of ranged ability that a Warlock can use to hit players after they repel them (fireball with reduced damage, magic potion, etc.) just something to go with the 'magic theme'. Maybe just maybe switch/add cleave from barbarian to warlock to make it more effective in team fights. Cleave is by far the most overpowered and slightly broken ability in SG that could definitely make warlock a more desirable kits for sweats to play.