So I've been getting back into Micro Battles recently and something I've noticed post decay update is that it seems like the map rots a lot faster than it used to crumble. Now I know that people think of Micro Battles as a fast paced TDM game, but imo the fast decay kinda ruins the strategies of both worker and archer kit. Archers used to be able to camp and snipe from the roofs and workers could make little bases within the structures, but neither of these styles of play are viable anymore. Nowadays it seems like the only (easiest) way to win is to go fighter and rush. With the rot so quick, if your team dies or for whatever reason it's you vs (x) amount of people, you can't try and stack up on the roof or hide and pick people off, you pretty much have to face them all in a straight up melee. That's why I propose that the rot speed is reduced to about the same time as it took for the map to crumble. The game would still be pretty quick (always has been) and both workers and archers could go back to being equally viable choices when compared to fighter.