All of the players are in a giant tower, where they have to get to the rooftop before anyone else can. They can knock each other off, but they cannot deal damage unless they fall into the lava, which rising throughout the game. The further the players are away from the lava, the faster it goes, but the Lava has a minimum speed, so that players can't just stall the game. The game ends when someone reaches the top, and that person is automatically marked as first. 2nd and 3rd placers are based on their vertical position when the game ended or when they fell into lava. Kits (if they even should be here): Slower: Can stay in the lead for lots of time. Has 8 webs. Slower can place them down anywhere to slow people behind them. Pearler: Easily catches up to other people and can make quick recoveries. Gets and ender pearl every 15 seconds. Ranger: Can ruin someone's day from a mile away. Gets a snowball every 4 seconds, max 16, starts at 8. There was going to be a kit called "Brawler" here, but I scrapped it since people could use it to disguise anti-kb. EDIT: I came up with this system called "Knockback Points" For every hit you take, you get more knockback points. Every knockback point you have make you take 0.5 blocks more knockback, which stacks up to 10 times. After 1 second, your knockback points reset. Also, to describe the tower I was mentioning, it would have a giant staircase with multiple paths and a lot of parkour elements. Also also, there should be a seperate Anti-Cheat that is very simple compared to GWEN, but also strict since hacking would obviously be a huge problem here.