Eclipse Town is a favorite choice among Hiders because it is relatively easy to win on. Most every skilled player does the same tried-and-true strategy: Climb up one of the 6 tall structures long before the Hunters are released, and then just stare at the 1(sometimes two) one-block wide paths leading to them, arrows ready. The way the common hiding spots in this map are built give Hiders quite an advantage over Hunters to the point where it isn't fun to play on, but frustrating as a Hunter, and is often picked back-to-back.The two tall towers in the center can be very easy to defend/difficult to approach as Hiders can shoot anything coming across the leaf-walkway/up the stairs or play Ring Around the Rosie at the outer wall until the Hunter's easily knocked off and all the way to the bottom from the very small ledge. It would be nice if certain changes were made to the map. Changes such as making the upper rooms in the towers not only be able to be accessed by one-block wide ladders and stairways that are easily spammed with arrows. Maybe widen the stairs, or change the way you climb up from ladders to an incline. I'd suggest making the highest levels of each tower connected, either by a set of bridges or by making an entire upper floor that is accessed through the four corner towers. Turning those towers into supports for a large room/new floor not only create something more for the Hiders to play around with rather than the same old strategy, but would also mitigate the nuisance of Hiders being able to shoot from a high ground with little drawback. Only other thing I've got to say is that the moat(or whatever that body of water surrounding mid is) is a death trap that I don't feel really adds much to map play/exploration. If a Hider is knocked into it somehow odd are they'll die, but that's highly unlikely as most would already be high up by the time Hunters are released. If a Hunter falls into one, they're likely to be harassed with arrows from up high having much difficulty getting out one can be easily knocked from the ladder with an arrow. Trying another set of ladders is annoying as the water makes for slow movement. Even if someone wanted to say "Just use /kill", there being a part of the map that wastes so much time and can make it necessary to /kill is not good. It might be best to alter that aspect of the map altogether. That's all. Linking a video of certain 'problem spots' that are hard for a hider to challenge, leading to un-enjoyable matches.