Brute: Takedown ability changed from 12 second recharge to 2 second recharge and damage boosted from 10 to 20. Assassin: Evade ability changed from 12 second cooldown (on fail) to 0.5 second cooldown and if you get a successful evade does 12 damage to enemy. Mage: Increased damage of lorb from 9 damage to 17 damage and increased radius by 30 blocks. Ranger: Wolfs fury now gives strength 8 and instead of ending after two missed hits it takes 12 missed hits to end. Knight: Hilt smash level cap increased from 5 to 10 and at level 10 hilt smash 1 taps assassins.