Brute: Takedown ability changed from 12 second recharge to 2 second recharge and damage boosted from 10 to 20. Assassin: Evade ability changed from 12 second cooldown (on fail) to 0.5 second cooldown and if you get a successful evade does 12 damage to enemy. Mage: Increased damage of lorb from 9 damage to 17 damage and increased radius by 30 blocks. Ranger: Wolfs fury now gives strength 8 and instead of ending after two missed hits it takes 12 missed hits to end. Knight: Hilt smash level cap increased from 5 to 10 and at level 10 hilt smash 1 taps assassins.
It's obviously a joke, but I feel if there were perhaps an event version of this that would be super fun! It would be so fun to spam these overpowered abilities, and to have some casual fun with them for a weekend. If these changes were seriously implemented I'd probably go with the Knight one tap hilt smash, I can't kill an evade assassin to save my life. This would definitely allow me to actually win these fights lol.