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Patch notes

Discussion in 'Champions' started by CLOON, Oct 10, 2020.

  1. Brute: Takedown ability changed from 12 second recharge to 2 second recharge and damage boosted from 10 to 20.

    Assassin: Evade ability changed from 12 second cooldown (on fail) to 0.5 second cooldown and if you get a successful evade does 12 damage to enemy.

    Mage: Increased damage of lorb from 9 damage to 17 damage and increased radius by 30 blocks.

    Ranger: Wolfs fury now gives strength 8 and instead of ending after two missed hits it takes 12 missed hits to end.

    Knight: Hilt smash level cap increased from 5 to 10 and at level 10 hilt smash 1 taps assassins.
    Posted Oct 10, 2020
  2. Fire
    Posted Oct 10, 2020
  3. Yes.
    Posted Oct 10, 2020
  4. Genius
    Posted Oct 10, 2020
    Paladise likes this.
  5. Never seen such profound thread!!
    Posted Oct 12, 2020
  6. GIs get to work
    Posted Oct 16, 2020
    OP OP
    OP OP Posted Oct 26, 2020
    Starx280 likes this.
    Posted Oct 26, 2020
    Starx280 likes this.
  9. Pls add this i beg like seriously 11/10
    Posted Nov 1, 2020
  10. The change?
    Posted Nov 2, 2020
  11. And you wonder why you got warning points.
    Posted Nov 2, 2020
    anna dot likes this.
  12. This would fix champions. The useless staff could learn a thing or two from him :rofl:
    Posted Nov 20, 2020
  13. I know right
    Posted Nov 20, 2020
  14. i agree
    Posted Nov 20, 2020
  15. It's obviously a joke, but I feel if there were perhaps an event version of this that would be super fun! It would be so fun to spam these overpowered abilities, and to have some casual fun with them for a weekend. If these changes were seriously implemented I'd probably go with the Knight one tap hilt smash, I can't kill an evade assassin to save my life. This would definitely allow me to actually win these fights lol.
    Posted Nov 27, 2020
    Starx280 likes this.

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