Ok, I had a Nano game in mind called Pac-Man. There's interweaving narrow paths that would make a cube or circle. Players spawn at different areas of each of these. They then all would get released into the game. When the game starts, the map begins to crumble and 3 person become Pac-Men. Pac-Men get speed and a sword. If Pac-Men manage to tag you, you die and wait until the next game. Players that aren't Pac-Man are ghosts and would be forced to run from Pac-Men. They have nothing.The paths, as I mentioned, would be similar to monster maze (but instead would be 3x3). If you manage to survive for 1:45 seconds ghosts win, if all ghosts die,The Pacs wins. (More GameSense): there would be certain powerups like a cherry, if a ghost gets the cherry they can jump, if a Pac-Man gets one, the player will gain another level of speed for 7s. Additionally, there will be pellets,(sunflower), spawning around the map that will increase a ghost's score. If ghosts win, the ghost with the highest score will be overall the winner. (Map Input): Perhaps there would be an upstairs and downstairs area, with a lot of paths but nothing like a labyrinth, players should be visible but not instantly able to be caught. data points would be orange wool and weighted pressure plate on top for ghost spawnpoints, and 5 red wool points on the map for cherry spawnpoints.