Basically, It's like survival games, but 14 or so players spawn in a randomly generated survival world. There are borders that enclose an area of about 5000 X 5000 blocks. However, as the game progresses, this border will start to close in to about a 100 X 100 block radius. At the beginning of the game, players spawn far from each other and have to collect resources kill off other players, and eventually be the last one standing. But, there is another way to win the game as well. The most notable aspect of this game are "power ups" called orbs. Orbs will give you specific attributes that will help you to complete your objective and survive in the world. These orbs are all unique from each other, and have names that distinguish them, aka, Orb of Speed, Orb of Adventure... 3 Random Orbs will spawn on the surface of the map every 3 minutes in a randomly chosen spot. All players still alive will be notified that more orbs have landed, but not which ones specifically. Orbs will be seen as a nether star on a 5x5 obsidian platform placed in the ground, with their specific name specifying which orb it is. Players touch the orb and obtain it by it being placed in your inventory, not the hot bar. Orbs also have rarity rankings, represented by a specific colored glow of the nether star. To win the game, a player either has to be the last player alive on the map, have the most orbs by the time the game ends, or have 15 orbs in their inventory, thus ending the game immediately. Other rules added to this game: 1. When a player is killed by another player, that player automatically gains all of the other players orbs. 2. All players will be notified when another player has picked up an orb, as well as their total orb count. (For example, "(PlayerName) has just picked up "Orb of Defense"! 9/15 orbs") 3. The day and night cycle will be reduced to 3 minutes of daylight and 3 minutes of nighttime. 4. If a player is killed by natural causes (Falling, burning, mobs), then all of those player's orb will disappear. (You need to work for your orbs!) However, if a player uses a lava bucket on a player and burns them to death, that lava was from that player, therefore they gain their orbs. 5. Killed players will only drop their orbs, nothing else in their inventory will drop. 6. Players cannot, travel to the nether or end from a portal, start with a map, shoot and explode orbs, or drop orbs in their inventory. (This is because some orbs have small negative effects in exchange for greater positive ones) 7. Generated structures will be disabled, so nobody gets an advantage at the beginning. 8. Game can be about 15-20 minutes long naturally. 9. About 14-20 players can play at one time. That's about it for now. In case you are wondering, I do have a list of about 20 orbs and their attributes written down already, so if people want that posted as well then you can let me know, and I'll either update or make a new thread for that list. Thanks for reading my idea!