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New Boss Event: Goliath

Discussion in 'Clans' started by Baloo, Sep 13, 2020 at 7:40 PM.


Would you like to see this added?

  1. Yes

  2. Hmm

  3. No

  1. General:
    Now, I’ve created a potential boss event already. My overall plan for clans events is to have a different event for each legend, meaning that each event will have a higher chance to drop a specific legend. Here is the ongoing list of events I’ve come up with or that are already in the game:
    • Current Legends:

      • Meridian Scepter - Skeleton King

      • Magnetic Maul - Iron Wizard

      • Knight’s Great Lance - Undead Horsemen

      • Scythe of The Fallen Lord - Charles Witherton

      • Giant’s Broadsword - Goliath

      • Hyper Axe - SoonTM

      • Alligator’s Tooth - SoonTM

      • Wind Blade - SoonTM
    • New Legends:

    Giant Zombie wearing a diamond helmet and chestplate, wielding a Giant’s Broadsword[​IMG]



    • 4000 Health

    • Melee (6-8 Damage)

    • Stomp (think Seismic Slam)

      • Deals 8 base damage (fall damage not included)

      • All enemies within 4 blocks will be sent into the sky ~14 blocks and back around ~7 blocks (away from Goliath)
    • Kick (think Skeleton Horse “Bone Kick” from SSM)

      • One player will be hit with a massive knockback attack (sending them to the walls of the arena)

      • Deals 10 damage

      • Gives player slowness 1 and nausea 1 for ~8 seconds (confusion from being kicked)
    • Boulder Throw

      • Goliath will throw a massive boulder (blocks on armor stands) at a player

      • Deals 12 damage

      • Blocks will scatter and deal ~4 damage to anyone within 6 blocks of the original target
    • Intimidation

      • Goliath will give all players within a 10 block radius weakness 1 and slowness 1 for 15 seconds
    • Alpha Zombie

      • Spawns Undead Warriors to defend itself (will spawn away from players to prevent instant kills)

        • Warriors have 100 Health

        • Function the same as normal Undead Warriors
    • Goliath cannot be attacked while the Undead Warriors are still alive

    • Activates at:

      • 3000 Health (2 Zombies)

      • 2000 Health (4 Zombies)

      • 1000 Health (6 Zombies)

      • 100 Health (8 Zombies)

    • Enrage

      • Upon being set on fire Goliath will become enraged and swap targets to whoever set him on fire (Although fire does EXTRA damage, it would be more than usual fire-tick)

      • Movement Speed increased x2

      • Damage increased x1.5 (9-12 damage)

      • Lasts for ~5 seconds (after fire tick is finally removed)
    • Tough Skin

      • Immune to projectile damage
    • Colossus

      • Due to his size, Goliath takes no knockback, including from abilities (like blizzard)

    As any other boss event would function, Goliath would have the ability to drop:
    • Legendaries

      • Higher chance of dropping a Giants Broadsword
    • Mounts

    • Gold Tokens

    • Rares

    • Old Silver Token (Guaranteed)

    Goliath is massive, making him slower to move and attack but when he does it’s very high damage. His abilities are based around his size, meaning it’s very easy for him to manipulate and push players around (stomp and kick). Being the largest zombie gives him command over others (hence the Undead Warriors) and allows him to intimidate his foes (Alpha Zombie and Intimidation). Given his armor and size, Goliath is immune to knockback and projectile damage (Tough Skin and Colossus), I want players to be forced to melee a boss, none of the current bosses have an “only” melee mode. Or, they have instant kill abilities, Goliath’s abilities are high damage but it is very unlikely for you to be instantly killed meaning it’s plausible to make him an only melee boss. The Iron Wizard basically already has the “Enrage” passive, as setting him on fire boosts his speed. But since Goliath is a zombie I think it makes sense for him to want to avoid being on fire, and if he is set on fire he will try to remove whoever set him on fire from the battle (by targeting them). I think the trade-off of making him angrier but dealing increased damage could be a cool idea, and I can see people using this to bait him into different corners which is a neat idea gameplay-wise. As for his health, I think that since his damage is generally low, and there is no way for you to really get instant killed (unless you were already low) that it makes him a great melee boss. Now, as a melee boss that generally can’t instantly kill attackers, he should take longer to kill. In my opinion, the easier the boss the higher health they should have (to leave other players/clans the chance to get to the event). The only potential issue I see is the ability to solo him, but again this is clans, you are encouraged to fight bosses as a team, not as a solo. Plus, there are still abilities like static lazer or explosive arrow that do damage from range (the AOE part not the projectile) so it would technically be possible to kill him solo, it would just take a long time.

    Posted Sep 13, 2020 at 7:40 PM
    Cardyceps, Border, Jarif and 3 others like this.
  2. +1 From Me
    Posted Sep 13, 2020 at 10:59 PM
  3. Seems like a difficult and challenging event, I'd like to see this be added sometime in the future! :)
    Posted Sep 14, 2020 at 6:38 PM
    GAM likes this.
  4. Very well thought out idea. Seems like it would be quite a fun boss to fight, apart from the warriors, because they can be a pain. I'm not really a fan of the leap ability they have in the game right now but that's another story. I can already see some cool METAs forming, like using an immolate mage to bait the boss.

    Like you already pointed out, trying to solo this boss would be almost impossible without legends. This isn't necessarily a bad thing, because solos can either A: try to clean the event B: truce up or C: just not do the event. However, there are plenty of events currently in the game for solo players to go to. We don't need every single one to be solo friendly, sort of like the raid. If this is a problem though, there are some mechanics that could make it possible for solos, like a chance to deflect its attacks

    I can definitely see this becoming a popular event if it gets introduced into the game.
    Posted Sep 15, 2020 at 12:56 PM
    GAM likes this.
  5. Yeah, I'm not sold on the warriors, I thought since Goliath is a giant zombie he might have some kind of "power" over smaller ones (just to add to the lore of clans a bit) but it doesn't need to be included. I would be fine with him just being a melee boss like the Iron Wizard, but he wouldn't have the instant kill abilities like the block shield (final) or the block toss (which does massive damage if you get in close when he throws them). I'd like to hear other people's suggestions for an "end" move like the Iron Wizard's block shield. I wasn't too sure what to add so I just went with mob spawns.

    As for solos and duos, I don't think clans should push that right now. The clan size has already been reduced to 12, but I don't think we shrunk it enough. I would rather it be pushed further to 5-8 to match the other Champions games. I don't see a reason to push people into having 20 man clans when our player base is already so low, but then again clans/champions is built around being a team, that's why you have the 5 different kits. The kits counter/complement each other depending on what builds you run. Given this, I don't think we should cater to solos/duos. If they want to play in a smaller clan they should understand the game is going to be harder for them, as it should be designed around teams of 5-8. Maybe if season 7 were to launch with an abundance of players, I wouldn't mind having "map resets" experiment with the number of players per clan, we could try 5-8, or even a map of just 3-4. If it doesn't work we can always reset earlier than 3 months. But again, you need a high player count for this otherwise you might push people away from the game mode entirely.

    But yeah, thanks for the feedback! I appreciate it as always :D
    OP OP
    OP OP Posted Sep 15, 2020 at 9:34 PM
    GAM likes this.
  6. "For your Goliath idea, would you be able to bow it? I read through your idea and what you wrote, and I love that the idea is for it to be a melee focused boss. I just think, that for a boss that is best to melee, you should only be able to melee. Like, if you try to hit the Skeleton King you basically die if you don't leave within 5 seconds of hitting it."

    This was a response from someone on discord who is unable to participate on the forums, as it's thoughtful and gives good feedback I'll post it here so people can read it.

    My Response:
    "Nah you wouldn't be able to bow it, and it wouldn't take knockback. So you can't just maul it up and keep it in the air (with hypers) to cheese it. It would require coordination between your clan (maybe one person baits it with a fire sword since it will target whoever sets it on fire) and then the rest of your clan can run around backstabbing it. It would still take damage from abilities like static lazer or explosive arrow (the explosion not the actual projectile) so you can technically still kill it from range, it just takes a lot longer than actually meleeing it.

    I would rather it be an only melee than melee/ranged like the IW. Technically you can melee the IW but it has so many abilities like block toss (the damage from being in close is insane), earthquake (deals so much damage if you don't have break-fall), and its final block shield move that it's not easy to melee it

    This boss wouldn't be as hard ability-wise as the IW but it wouldn't be a pushover."

    Thanks for the feedback!
    OP OP
    OP OP Posted Sep 19, 2020 at 12:49 AM
  7. The person who disagreed with this idea probably confused the yes and no options.
    Posted Sep 19, 2020 at 7:20 AM

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