Discussion in 'Super Smash Mobs' started by Overlayed, Nov 22, 2018.
Fine by me; you do you, but don’t expect people to understand you.
This whole conversation was pretty funny. In the end, it doesn't really matter what terminology you use, it's just that every community has different terms to different things. Here we mostly use terminology used in ssb games, so that's where the meaning for spike and gimp are from. It's fine that you were unfamiliar with the terms used here, you can use whatever terms you'd like, those are just the ones most often used here.
Also what "ring out" means is pretty obvious imo, it's just that we don't really use that term here.
Edit: I dare you to take a shot for every time I used "here". No, I'm not going to fix it.
Yeah I'm not a drinker
and this is why i main creeper
I don't get the problem, it's real easy to counter both.
Creeper: Just play any range kit (Skelly or Zombie are a real pain) and never get close obviously it's not fun to do this but with Creep's defense any arrow will do at least 1 heart.
With melee fight in a open area with enough room to run a bit and to not get thrown out of the island by LS, and combo the creep that has 4 armor points.
Blaze:Dodge the fire, get close hit him 1 or 2 times back up a little and prepare for the firefly. If you backed at least 10 blocks it's super easy to dodge it and will probably end close to you, leaving you a great chance to hit the blaze.
And if you play any range kit just use your movement ability when the blaze uses the firefly.
Anyways, have a good day :D.
Just because Skelly and Zombie can shutdown the creeper, doesn't automatically make it balanced