Nano Games Achievements: Nano Games Currently has three completely useless and irrelevant achievements: These achievements are in no way creative or challenging and there is no excuse for this due to the massive amount of games providing a surplus of opportunity for creative achievements. There are only three achievements that take advantage of the large amount of games: Some Ideas for Achievements: Bawk Bawk's Wrath: Playing the Long Game (Win a game due to time limit). Chicken Shoot: Marksman (Achieve a score of 120 or more points). Zombie Survival: Undead King (Kill 7 survivors in one game). Ores Ores Ores: Master Miner (Achieve a score of over 250 points). Jump Rope: Hopper (Win a game due to time limit). King Slime: Stuffed (Give Big Brian 13 slime balls in one serving). Hardcore Parkour: Parkourist (̶C̶o̶m̶p̶l̶e̶t̶e̶ ̶a̶ ̶p̶a̶r̶k̶o̶u̶r̶ ̶i̶n̶ ̶u̶n̶d̶e̶r̶ ̶6̶0̶ ̶s̶e̶c̶o̶n̶d̶s̶)̶. (Be the first to complete a parkour without dying). Reverse Tag: Untouchable (Win a game without ever losing your emerald). Sploor: Domination (Win with 2,500 more points than the opposing team). Nano Wizards: Warlock (Achieve a score of 40 or more points). These are just some ideas. I am not suggesting that all of these be implemented. I just wanted to offer some ideas for creative achievements that relate to the large game pool instead of lazy, easy, and pointless achievements like "Nani Games?", "Better than last!", and "Still better than last!".