Hey guys. So, I've been around on Mineplex for a few years now and I have spent at least half of my time here playing in Survival Mode. I've been playing Survival Mode since it first launched on Mineplex, so I've seen a fair amount. From the days where the servers were always crowded, chat dialogue covering half the screen with so many people talking and trading, TPing to different survival servers would often dump you (and other players) in a random location between TPs, which served as an impromptu meeting ground with a lot of foot traffic, people spawning in god weapons that would overload and lag the game with how much loot they could produce and trying to build anything was a constant battle between attempting to work and trying not to be one shot by a god bow and lose your entire inventory of build materials. There were clearly a lot of things that were bad about previous iterations of Survival Mode and the improvements they have made have started to move things in a nice direction but there were also some good things that had come from all the glitches and hacks and I don't believe those aspects have been addressed as adequately. As many know, since there were no other way to obtain them, blocks that could only be found in the Nether and End had to be spawned in. As awful as it was to die so easily with one hit from an arrow, the fight offered some aspect of challenge to an otherwise relatively mild survival experience. When those challenges and items were taken away, a lot of Survival players left the game. Even now, we can barter and trade with hackers in an attempt to get the foreign items that we need, but using such non-legitimate tactics cheapens the game for many of us and for those who enjoy the grind, make earning your items boring and dull. I have come up with a couple of suggestions for solutions to some of these problems. While I am in no way a game developer, I believe these suggestions could be achieved fairly easily. 1. Allow Access to Mini-Nether and Mini-Ender Dragon Fights/End Cities: This is an idea to allow players to access the Nether and End, without having to deal with the complications of having both those biomes available in-full on a large multiplayer server with claimable chunks in the overworld. How this will work: (The Nether Portion) A player builds a Nether portal in the overworld. When the player tries to enter the portal, it will bring them into an exclusive, mini-version of the Nether that is just for them. I have no particular suggestion for how many chunks there should be, but as a player could continuously leave and return to a new nether, I don't think the size has to be too big. No one else will be able to enter into the Nether with them, as this will generate a small one time Nether map and returning to the Nether again through the same portal will never generate the same exact Nether that you have already cleared of resources. (The End Portion) A player accesses the Nether as described in the paragraph above. There is a small percentage of chance that the player may enter into a Nether section that also contains an End Portal. I think the end portal should be buried by other blocks every time that it spawns, so the player has to dig around in hopes of finding one and cannot easily jump in and out of portals back to back in an attempt to find the End more easily. When the player enters through the End Portal, they will have an opportunity to fight the Dragon. To ensure the player is ready for the dragon fight, either give them an option to save the fight for later when they enter the End portal, so they can clear their inventory and armor up OR the game temporarily gives them a set of decent armor, tools and blocks to help defeat the Ender dragon. Dying in this fight will respawn you in the End and let you fight the dragon anew (with the dragon fully healed, of course) or give you an option to return to survival. Upon beating the dragon, the player is then given an elytra, a stack of rockets (provided they get rockets working in survival) and access to a mini-version of the end, with random chances for End Cities and various loot. As long as the rest of the end has shulkers, chests and crafting tables, players should be able to create shulker boxes when they find End cities and carry back a fair bit of loot. Leaving the End would return the player to the Overworld, outside of the original Nether portal. Wither Boss: While I don't have a specific suggestion for the Wither Boss fight currently, I think a similar system could be worked out to allow for people to fight the Wither (without destroying the overworld) and gain access to nether stars and beacons that way. 2. Intentionally recreate a TP pass through hub or congregation zones of some sort. How players get there: Players access a non-deletable "Home" that is found in a list in the Command Block similar to the Homes list, but for Hubs. What the hub is: The hub is just a place for players who are bored or lonely to TP into. It should be a somewhat small circle of area that may even have non-killable villagers to trade with for special items/blocks or to sell things. The area outside the hub can be wandered and explored through. Perhaps having one hub centered in each survival realm would be nice. With multiple hubs like this, players will be able to travel more easily through all survival servers and have more opportunities to interact with other players. 3. Upgrade Mineplex Survival to the latest version of Mineplex available (1.16) Why mineplex should do this: I NEED ALL DA NEW BLOCKS I have been under the assumption for a long time now that it must be a very difficult process or some other preventative reason that has kept Mineplex from updating versions, but I will suggest it none the less, as I still have no official answer on the possibilities of such an upgrade. Please let me know what you think or any suggestions to improve upon these ideas!