Hello, before I begin this discussion I just want to mention that I don't entirely know how trainees are trained on Mineplex, other than the fact that they are under the guidance of higher staff members. Since I'm also going to be talking about staff request, please don't comment something useless like "mODmEn aReN'T REqUiReD tO rEpLy oN sTaFf REqUeSt!!!!" because I'm well aware. This is more about how I think modmen should be more knowledgable before receiving their position on the server. It has come to my attention that many modmen do not know enough about the games available on the server. Not sure if each modman specializes in a certain area/game, however I think that all modmen should be required to know the basics of how every game is played. They should also have a better understanding of what different hacks look like. I do not want a modman that mains speed builders to falsely punish a pvp player. Not trying to call any staff members out, but here are some few recent examples of "lack of game knowledge" to help you better understand what my point is: 1) I reported a player in SSM for flying via staff request. This player was playing the chicken kit, and the modmaam that was helping me /a me "Chickens are able to fly in SSM" while this player was gliding around the map, not flapping its wings and going very very fast. I told this modmaam to just watch his movement and that it was very obvious that he was fly hacking, and she needed to get a SECOND OPINION about this situation before taking action. It was eventually handled, but this is common knowledge that every modman should require before receiving their staff position. 2) My friend got false banned today for "bhopping in SSM". He was playing SPIDER, a directional jump kit. It wouldn't bother me if this was a one time occurrence, but I've seen this exact thing happen multiple times in the past as well. Non-SSM modmen falsely punishing players for playing directional kits (spider and wolf) because it looks similar to bhop in other pvp games. I understand that we're all human and make mistakes, but this is COMMON KNOWLEDGE. If a modman is unsure about a player hacking or not, get a second opinion like in scenario 1. But really? Learn your hacks before you become a modman. 3) A compilation of screenshots were taking asking the same question to different staff members: "How far can a player reach in pvp?" Answers from these different modmen ranged from around 2-6 blocks. This is crazy, and I think that modmen should know how to answer a simple question like this. Now I understand why modmen aren't allowed to punish for reach hacks: because most of them don't even know how far normal reach is lmao. Maybe if staff could NORMALIZE knowing basic information about reach, anti-kb, and autoclickers, then modmen could be responsible for handling punishments regarding these hacks instead of making players go through the lengthy process of recording and reporting to higher staff members. I hope staff take this into consideration and reevaluate what trainees need to know before becoming moderators, including basic game knowledge and identifying different types of hacks. I also hope I didn't -snip- any modmen here! Don't come at me and throw a hissyfit because some of you know you're in the wrong. Anyway, let me know what you think. Let's resolve this issue sooner than later.