Hi there! These are some of my personal suggestions for how to improve mixed arcade. I will be giving feedback on each mode individually so first up is Bacon Brawl. Bacon Brawl: A simple sumo type mode is a nice addition to arcade. However, I feel like games may sometimes drag on for a few minutes too long. Once there is around 2 to 3 players left, most will avoid each other in order to survive longer. A quick fix for this would be to add in a closing world boarder, forcing players to compete for the center. Bomb Lobbers: This blow-up the other teams area is not as fun as it sounds. This is simply about who can throw TNT faster. A complete rework may need to be done. Having a free for all mode where the goal is to blow up as many other players as possible may be a good rework. Death Tag: This infected/Hide and go seek mode definitely has potential. Most of the time, the chaser team wins. The human/non-chaser team could use a simple weapon or armor buff to balance the teams. Micro Battle: Fun mode but has the same problem as Bacon Brawl. Increasing the rate at which the world boarder eats the world could help push players to the middle. Milk the cow: Boring but has potential. Instead of a multi teams, all players are the farmers. The cows then become AI which quickly move around the map making it a challenge to receive milk from them. Monster Maze: Currently way too random. The area in which the player has to go to spawns randomly in the map, making it difficult to know which way to go. Instead, Monster Maze could be a linear race going from one part to the next. Runner and Super Spleef are both similar in many ways. In both, you are removing blocks from under you to eliminate players. One game may leave but otherwise they function nicely. Snake: May last a bit too long. Quick fix would be to extend snakes (players) sheep, possibly by gaining more over time. Sneaky Assassins: Games can last really long and it can get boring spectating. Some players ignore power ups completely in order to stay alive. Instead of having the last person alive become winner, the player with the most kills could become winner. No elimination. Wither Assault: Some maps put survivors in a position of easy defeat. Other maps put the Withers in a position of easy defeat. Reworking maps could help. Maps that are not too flat to let Withers kill Survivors easily. But not too guarded that Withers can't affect Survivors. Mixed Arcade modes that were not mentioned are most likely balanced as much as they can be. Feel free to comment and let me know your thoughts and opinions.