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MINI BRIDGES

Discussion in 'Combat Games' started by Disposes, Jul 24, 2019.

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Should Mini Bridges Be added? (IF there are 100 Upvotes it has to be added)

  1. Yes

    52.0%
  2. No

    20.0%
  3. Maybe (with some changes)

    28.0%
  1. I believe not a lot of people like bridges as much because of the amount of time it takes, because there's a long process of smelting, waiting 10 minutes for bridges to spawn and how large the game is but i think we should add a more simple version to the game and it'd be called "Mini Bridges".
    Here are some things i'd like to see in the game.
    Some of the current bridges maps. (Not all. mainly the good ones with lots of diamonds, I DON'T WANT ICELANDS OR SKYLANDS)

    Player Limit: 20 Players or more (5 per team)
    Same Kits
    And it should also have cut clean so it removes the tedious process of smelting. (cutclean = no smelt you mine the ore and it becomes an ingot instantly)
    Bridges should spawn in 5 minutes. (so people don't have to wait so long)
    you could also rename the game because there's already MB from Micro Battles
    Maybe to Like Nano Bridges (NB)
    It should also be a different option when you click the bridges thing like how there's duo cakewars
     
    Posted Jul 24, 2019
  2. I like where this is going - although I do have a suggestion. I am a huge fan of the idea of turning it into a nano game, although that would then take away from users selecting their kits. It would be cool if you decided on one centralized kit for all the users participating in the nano game, so that way they don't have to spend time selecting a kit.

    This is an awesome idea, and I would love to see this implemented in the mini game you're suggesting. It would compensate for shortening the period from ten to five minutes, and keep the game fairly balanced with combat.

    If you're suggesting this game mode to be a full blown mini-game, I'm not totally on board with it. I don't see this being a successful competitor with the other games, and keeping a steady flow of players.
    --- Post updated ---
    I like where this is going - although I do have a suggestion. I am a huge fan of the idea of turning it into a nano game, although that would then take away from users selecting their kits. It would be cool if you decided on one centralized kit for all the users participating in the nano game, so that way they don't have to spend time selecting a kit.

    This is an awesome idea, and I would love to see this implemented in the mini game you're suggesting. It would compensate for shortening the period from ten to five minutes, and keep the game fairly balanced with combat.

    If you're suggesting this game mode to be a full blown mini-game, I'm not totally on board with it. I don't see this being a successful competitor with the other games, and keeping a steady flow of players.
     
    Posted Jul 24, 2019
    Legend998 likes this.
  3. Honestly, I feel the opposite way about Bridges. I think players like it because it takes longer and that's unusual to pretty much all of our other games on the network. I don't see where a shorter version is really as appealing to players since there are plenty of other quick mini-games for them to play if they want something shorter. As you've already said, Micro Battles has a similar concept as far as game play goes. You don't need to mine and the kits are different causing players to be balanced as far as gear is concerned. They both have the same basic idea of being on teams that are fighting against other teams.

    The Bridges community has also decreased in size over the years and, as with all games on the network, I don't think we could sustain another version of the same game mode that's just slightly different. I'd rather see new, fresh game ideas implemented than changing a game that's a classic to our network and taking players away from the original version.
     
    Posted Jul 26, 2019
    Brayyyden likes this.
  4. I think turning it into a nano game is a good idea.
     
    Posted Jun 21, 2020
  5. Hey!


    Personally, I'm going to have to go with @_H2O . I highly doubt this game would survive as a separate game, and unless it becomes a nano game I doubt it will get a good playerbase. I also would not like it as a NANO game. 5 minutes for bridges to drop is way too long for a NANO game, and that 5 minutes doesn't include the time after the bridges fall. -1 from me.
     
    Posted Jun 21, 2020

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