Hi there! My name is VernCow, and I've been in the Bridges community for about 4 years now. 4 years ago, the Berserker kit was even more overpowered than it is right now. Players with the Berserker kit could leap around the map unlimited times. I remember this being a huge problem as a team member would be required to be berserker kit to be able to catch up. If you are caught in a 1v1 situation with the enemy being a berserker and you not, good luck catching up to them, and it is pretty much a guaranteed win for the berserker kit. This explains the surge in berserker users back then, and berserker kit quickly became the most popular kit in Bridges, beating the likes of Miner, Bomber, Brawler and Appler. Around a year ago, Mineplex finally realised this was an issue, and announced a nerf to the Berserker it. Players were only allowed to have 8 leaps maximum, and for every 3 hits, the player would earn 1 leap. I am here to present and argue a case that this nerf is simply not enough, and berserker kit is the culprit for the 25 minute games that you inevitably have been on. Imagine a 1v1 scenario, where you and your opponent are full diamond. I ran a test with a couple of friends and found out that each fight between 2 full diamond takes about 14 hits from each side, sometimes less if you are able to control your critting well enough. This 15 hits translates to 5 leaps gained, which means that both berserkers can just run off again using the 4-5 leaps, effectively stalling the game for another 2 minutes. This process would be repeated again and again until 1 player managed to get a godly Combo on the other and pin him to a wall, or knock him off the map. Both cases are extremely unlikely however as 1 berserker could just leap away and escape easily. As such, I am proposing an alternative. Instead of 3 hits = 1 leap gained, make it so that players have to kill other players in order to get a leap. I suggest 1 kill = 2 leap, while removing the maximum amount of leaps. This way, the games would be more likely to end quicker, and players are more encouraged to kill rather than to run the entire game for 20 minutes. Please let me know what you think.