Intro: This is a revamp of a previously deleted thread of a previous kitpvp idea I had. Kitpvp is normally an FFA usually but I want to add a twist to it, so its like group battles in an FFA basically. General Gameplay: In the beginning you are put in the training zone. It has a few practice commands. One example should be called "Comboer" which is like a command list for a bot. A zombie is affected by this. You can give commands like /ability (kit) which uses the main ability of a kit, or /strike (number of times the mob uses its sword). /bow (kit) should also exist for some bow kits. After training, you must fight the kit boss who has all the abilities at his disposal and should have 500 health. After this, you can make a "Warrior Group" or join one. No rank is required to make one. There are also titles and achievements. Joining these groups come in 4 groups like a com: Open (no invites or requesting), Request to join, Closed, or Invites only. In these groups they can join the kitpvp FFA but since its a group, nobody can attack each other and Warrior Group battles exist and there are combat points which will get elaborated in elaboration. There are also duels which I will also get to. Elaboration (Splitting parts to get a better understanding and more parts are in here): Training: You have 3 commands or 4 at your disposal depending on what kit a zombie (the mob affected by the commands), which are /strike (number of times the mob should slash its sword and sword speed is 7.5 cps), /bow will only be for kits involving a bow, with the command /bow (number of times it should use bow and 1 sec cooldown between shooting), /ability (kit) which will use your kit's main ability. If you die, you will respawn at the near the zombie NPC in a 25x25 area. You can go there any time. The boss: When you feel like you've done enough training and ready to fight the Master Boss, who has all kits at their disposal and has 500 health, and does high damage. There are also high rewards but after defeating it, the rewards will be 10% of what it was before to prevent farming. The boss gives out 1000 shards, 3000 xp, and 1500 gems. The boss does 3 damage more on melee, and any other abilities. Warrior Groups: These are groups that members can go in and out of. When joining a kit FFA, they can't attack each other. There is also a Warrior Chat for plans/strategies where you have to put a dollar sign before your message. Teaming is allowed, only if the player you team is in your group. /w join (warrior name) can help you join a warrior group. Combat Points: Combat Points are a thing that you earn from killing players and lose from dying. You can't have negative points and appear as a suffix on the end of your name showing your points. You earn 15 points for killing (gets 5% higher every time you get a new number on killstreak) and you lose 3 combat points for dying/streak restarts. Warrior Group Battles: You can choose to battle anotherr group with this, however there shouldn't be more than a 25% difference in points as that would make it unfair. /wc will make you chat with your people in your groups, /wca will be able to make you talk with your allies (/w ally) /duel, /partyduel: /duel is a command where you can duel anyone you want. You can duel anyone you want. /partyduel is where you can duel as many people as you want. Both give you 10 seconds to choose kit. These are the possible kits for this game. No soups will be in. Armor: Golden Helmet Red Leather Chestplate Chainmail Leggings Gold Boots Ability: Burst! (Gold axe): You throw out a black wool block with a bomb implanted and if its right clicked again, it explodes, in its targeted sending fireballs down to the 3 block radius around the wool block. This has a cool down of 8 seconds. Each fireball does 5 damage. Armor: Iron Helmet Chainmail Chestplate Iron Leggings Diamond Boots Ability: Survival Pack This provides a list of things you can use for a situation. Switching requires right clicking, and using requires dropping (Q button) just like the villager in SSM. Survival things: All of these things have a 10 second cool down 1. Medic Pack: You instantly gain 2 hearts. 2. Shield: For the next 1.5 seconds, you won't take any damage. 3. Compass: You can use a compass that will locate players if you're near. Power ups: Power ups are a thing (idea came from @_Prof_) that will have crystals spawn randomly around the map, and anyone who collects them will instantly get 15 hearts max, and revive to 15 hearts. Shop: Shops can be used to buy things (combat points is the currency for it) like crates, and kits. Crates have free kits, ETC More coming soon!