As of now, season 6 map 3, the best way to gain gear and loot is to pvp (which is becoming harder and harder as more people cheat and find broken builds) and to mine with a runed pickaxe for cobblestone. After doing this for a while it can feel very repetitive and slightly boring. Solutions: 1. Make farming more viable! It may sound stupid but I would much rather break melons or punch carrots to get money rather than mining cobblestone with a runed pickaxe or pvping then raging, I think if prices for organic produce get changed (for example melon sell price from 5 gold to something more like 15 - 20, as it is you get a few melons (3-5 or something around that) per melon if you get 5 gold that is 25 gold max per melon, that is pretty terrible considering an iron sword is 5 gold, I know you can have an 8 chunk melon farm from max height to bedrock, but it is still manual and time consuming break all the melons, unlike the current mushroom farms that break the economy cus they are so nearly automatic. This could be solved by: Adding new tiers of farming, this would make more valuable crops / plants actually able to make money for the player but the more money making crops / plants hard to obtain at the same time and the cheaper crops easier to obtain, here are the tiers I suggest: Teir 1 - potato, carrot, mushrooms This is because they are easily to make quite automatic Least money for selling Teir 2 - sugar cane, melon, pumpkin This is because they cannot be automatic Mid tier money for selling Teir 3 - netherwart I think this could be an awesome addition to growing, it would be obtained via boss kill (for example 5 soul sand, so you have something to plant the netherwart on, and 5 netherwart. The fact netherwart has to be planted on soul sand would make it impossible for players to have 100s of netherwart growing as soul sand would only be obtainable via events, netherwart should sell for 300 - 500 gold as you can get multiple netherwart (2-3 or something around that) per harvest, I think this would enable farmers to have more of a level playing field when it comes to getting money, as currently it is very hard to get money (unless its an near automatic mushroom farm). Max tier money for selling. 2. My next suggestion is fishing, currently fishing is disabled, obviously some drops need to be removed (enchantment books, misc items like saddles e.t.c) but fish like salmon and cod plus armor and weapons (all armor pieces and types, all weapons, obviously power and booster weapons rarer % to get, and maybe even are 2.5% chance or something around that to fish up a rune, this could add spice to grinding (NOTE: I know auto fishers can be made, but there should be somewhere on the map (the mystical lake or something like that) which is like fields or shops or spawn, where no blocks can be broken but fishing can be done there, fishing can be done no where else, so auto fishers will not work) 3. Change mining, right now ores are mainly used for making weapons or armor, this could be changed by making them worth more in the shop! For example changed iron value for selling from 100 to 250 gold, this would make the nether (which can be entered after defeating the Skeleton king or Iron wizard) more useful for getting money aswell, as the player can easily get up to 32 iron which currently is worth 3200 which is not alot for the effort and time put in, with the new change it would be worth 8,000 gold, a lot more rewarding. Iron can also be found in fields and underground like usual and finding a stack will reward you for 16,000 (A set and weapons) which is so muc better than 6,400 gold. I think this would change runed pickaxe mining and make it (especially for start of the world) a lot more usefull to mine for ores. -I know that this can't be implemented anytime soon but it would be cool if some of it made it into an update in a futue season.