(Image taken from the thumbnail of Dream's "Minecraft Speedrunner VS Assassin") Introduction There's a couple of videos by the Minecraft youtuber, Dream, around a game where one player tries to beat Minecraft as fast as possible while another player tries to kill them once (He names them "Minecraft Speedrunner vs. Minecraft Hunter"). I've always wanted to play some minigames for myself, but many servers do the same spiel. I think this one is relatively easier to implement than other minigames. The Game This game is played in complete Survival Vanilla Minecraft. A new Minecraft world is generated into the world. There is one Speedrunner and one Hunter. The two players are spawned at random locations in the world, around 300 blocks away from each other at the start of the game. The Speedrunner's goal is to complete the game without dying. They only has one life; the game ends if they die. They must create a nether portal in order to gather blaze rods at a Nether Fortress. Then, they must gather Ender Pearls to form Eyes of Ender to track the stronghold. They must complete the portal, go into the End, and defeat the Ender Dragon. Simple, right? The Hunter's goal is to try get the speedrunner die in any way, shape, or form (including a death not caused by the hunter). He has a compass that works only in the overworld dimension, and points to the speedrunner's location, or last location if the speedrunner is in the Nether. The game ends when the speedrunner beats the game, or they die either by the hands of the hunter or the environment. There is also a 2 hour time limit, that if no one fulfills, their goal, then no one wins. Hunter - The Cat Goal: Eliminate the speedrunner. * Unlimited lives * Has player tracker compass (works in all dimensions) Speedrunner - The Mouse Goal: Complete the game without dying. * One life * Better kits Kits Hunter Kits Hunter - Free: *Gets a compass that points to the speedrunner at all times. This doesn't regard for Y-level. It only works in the overworld. Slayer - 5000 Gems: *Gets a Tracker Rod (Blaze Rod). When held, it will give the number of blocks the user is away from the speedrunner every 5 seconds. It can work in all dimensions. Assassin - 10000 Gems: *Gets a Tracker Gadget (Iron Door) When pressed, it gives the exact coordinates of the speedrunner, and what dimension they are in. However, the cooldown is 2 minutes. Speedrunner Kits Beserker - Free: (Idea from Bridges) * +1 Axe Damage * Right click on Axe to Beserker Leap * Starts with Stone Axe Coward - 2000 Gems: * Speed I for 3 seconds after taking damage * Weakness I and Resistance I when below 3 hearts Trailblazer - 2000 Gems: * Fire Protection IV Gold Boots * Feather- Right click to gain Speed II for 8 seconds. Cooldown: 40 seconds Bucketeer - 2000 Gems: * Starts with 2 Buckets Miner - 5000 Gems: * Permanent Haste I * Starts with stone pick Rabbit - 5000 Gems: * Feather Falling III Chain Boots * Rabbit's Foot- Right click to gain Jump Boost IV for 8 seconds. Cooldown: 40 seconds Horseman - 10000 Gems: * Starts with 3 apples * Gets a saddle every 3 minutes (Max of 1) Enderman - Achievement Kit: * Gets an Ender Pearl every 2 minutes. (Max of 1) Variants Here are some variants for the game: * Cut Clean (Highly recommended to speed up the game): All ores drop smelted versions of themselves. All animals drop cooked meat. * 100% Drop Rates (Recommended): Mobs (Especially blazes and enderman) have a 100% chance to drop their item. * Higher Enderman Rates * VS Assassin: The Assassin can kill players in one hit, but is frozen in direct sight of the Speedrunner. * 2v2, 3v3 ... NvN: There are n speedrunners and n hunters. * Dragon Race: Both players are speedrunners, and both can kill each other. Both players have unlimited lives. * Team Swap: Speedrunners who die are put on the other team. Pros - Only a few players to start game - Unique idea? - Youtube bandwagon - Fun to play runner (and anxious) Cons - Long games, time commitment - Random world generation may be expensive - More servers for few people - Runner is at disadvantage Final Thoughts All in all, I think this game can be a really cool concept. It has a really unique idea that I haven't played before. Although, I don't imagine it to get big with such small match sizes. I think the perfect size would be 2v6 matches with Team Swap. Of course, there may be balancing issues with the roles and kits of the game. The game may take too long, and pose too great a time commitment. However, I think this can be solved by speeding up some aspects of Minecraft by using Cut Clean, 100% drop rates, and higher rare mob rates. I spent a lot of time working on this post because I really want to see this implemented in a server. If anyone has suggestions, please comment! I'd like to hear feedback.