This is a continuation to this thread. TO PREVENT CONFUSION: This thread is talking about gamemodes that have a total of 2 teams like Turf Wars, Death Tag, Champions, etc NOT SSM teams or anything like that. Currently, the rules for teaming / cross teaming are as follows: This means that none of the rules above apply for gamemodes that have 2 teams. I propose making cross-teaming in 2-team games punishable. It would be much more uniform if every single gamemode would have some variation of teaming bannable since it clearly gives an unfair advantage. In other cases, it will make the game much more enjoyable. Let's take Champions Domination for an example. It's a 5 v 5, but on one of the teams 1 of the players is teaming. In my eyes, it is stat boosting as that player won't be helping their team at all. And while they are not being killed either, they aren't getting emeralds, capturing points, getting kills, getting assists, etc. Making cross teaming bannable will inform these players that it isn't fair to truce, and in the process will make the teams much more balanced, and the game will be much more enjoyable for the rest of the players. Another example is Death Tag, where many players purposely let their friends pass by them instead of killing them which is the point of chasers. Death Tag relies on the chasers team to be coordinated and working together, and currently games are long and boring. I have proposed many changes to combat this within the GI discord, but the general consensus is that a rule change is the best course of action. The only thing confusing is that in certain gamemodes cross teaming is bannable while in other it is. I have never seen any questions to pertaining what is cross teaming besides what the maximum team amount is, something which is not applicable in this situation since there is only two teams. Staff often express judgement and leniency when punishing players. Quite frankly it is not that hard to determine whether something is intentional or not. @mab8400 goes further in depth stating: "Intention is pretty obvious a lot of the time. This is a huge thing that people like to go into denial for because they want to defend and hold onto this rule so they can get easy wins or loophole the game-play trolling rule. In one game which I don't know anything about, called Block Hunt, a lot of hunters will purposely help the hider team by defending, blowing up TNT paths (ladders, parkour, trees, etc) and without being afk, will INTENTIONALLY let the time run out so that their friends/the other team wins. How do I know they are doing that intentionally? Maybe because they are blowing kisses next to a chicken in a tree and shifting in place. But I guess the rules think that "oh I didn't see that player! I thought that was a normal NPC in a spot impossible for any normal mob to get to!" No. Logic=False. In Champions, I played for about 2 weeks straight and I saw what seemed to be a corrupt gamemode full of people who literally do not fight at all and just shift next to their friends while they watch you get 2v1ed. If intention is questionable in a 2 team game, why would it be any different in a solo gamemode? With the logic based on the rules, 2 people fighting one person in a game of SG is considered teaming. Where is the intent there though? What if they "just happen" to not see eachother and also attack the same person, while simultaneously not hitting eachother the entirety of the time? There is no intent there right? No. It's clear what is happening based on this thing called logic. Very very important variable in any situation. The same exact reasoning should be used in any single gamemode. However, this doesn't mean that a player who is afk or coincidentally attacks the same player should just be banned instantly. Extensive footage or recording of gameplay should be collected in order to actually observe what's happening." After further conversing with RC about why the previous thread was denied, I received this reply: This rule change is going to benefit every player who does not truce, both through making the teams actually fair and making the gameplay much more exciting. I'm not hindering myself if I get teammates to start helping in a game. In Death Tag, instead of having to chase a runner by myself when they have Speed I and weapons that deal a fair amount more knockback, I can now corner players. Some other examples from the previous thread: "Playing champs without a party is bad enough getting clapped in a 3v5 fighting 5 skilled players, but its worse when people on your team don't help you fight. Many times I see players on opposite teams just chilling out or fist 1v1ing." "Agreed, I tend to get really aggravated when your team isn't helping you and teaming with the other team. The whole point is that your team works together to go against the other team. This rule would make it helpful for others that have no help from there teammate and actually put up a challenge." The fact that some situations may fall under Gameplay Trolling shouldn't be a reason for rejecting this thread because that only applies in a limited amount of cases. The far majority will be unresolved and rampant "stat-boosting" and boring gameplay will continue to thrive. Additionally, the fact that it may be hard to judge shouldn't be a reason to reject. Many other offenses require a fair amount of evidence of judgment before resulting in a punishment. If it's to hard to determine whether someone is intentionally teaming, leniency should be exercised and perhaps they can give an in-game warning (I believe they do that for Gameplay offenses?). This rule could also allow for further changes that will make games much more fun like shown in this thread. As seen in the many posts below, the definition of teaming should be more concrete and be applied in more scenarios where it currently isn't punishable. Feel free to write any feedback!