Hola! This thread will be discussing Dragons maps that are, for the most part, luck based. These maps include Balloon Town, Deadly Ruins, Eden, and Dragon's Eggs (there are more, I just did not feel the need to include them). For those who are not familiar with Dragons maps, here are some screenshots: If you look at the maps, you notice two very noticeable similarities, the fact that there are different islands and that these islands vary in size (most importantly: height). While these two things are not necessarily problems on their own, they are very large problems on these maps due to the inaccessibility of the islands after the bridges are destroyed. Once these bridges are destroyed, the game is pretty much decided based on how many players are on each island/a certain island. The lower islands are typically, much smaller and get destroyed a lot faster because of their size comparative to the other islands. The people on the higher islands will have a better chance of winning because their island gets destroyed slower. This, however, does not mean that mean that going to the lower island is always a bad choice. If more people are on the larger island, it will get destroyed faster because more dragons will target the people on that island rather than the fewer amount of people on the smaller island. The problem with this is that there is no way to know how the end game of these maps will work out so you have to make many choices that can result in a negative outcome even if you make the safest move. This makes the lack of accessibility to switch islands late game very noticeable as if you end up having more people on your island in the end game, you will be at a disadvantage and there is nothing you can do about it. Another problem is that if you are on an island with more people and you are in the position to switch late game, you will most likely still be at a disadvantage because you are bring one more person to the new side and leaving one less person to the old side. This makes the game more about luck than skill. In conclusion: Please stop making maps like this and add more ways to get to the different levels of each island (in Balloon Town's case, just remove it because the map is truly boring due to its unoriginal aesthetic and large islands causing extremely long gameplay even with inexperienced players.