Okay, so first of all I'll start by saying that relogging is glitched completely in UHC and you can't relog at all in any point of the game. If you don't already know this, I've recorded a video for you: This will probably be fixed in the next patch when the uhc is officially released, hence I'm not here to discuss this but rather use it as an opening for the idea that I have. Right now, not only is relogging impossible, but when you leave games you're completely gone and so is your loot, at any point of the game. I've lost quite a few games because someone I've been fighting for a while gets to one heart or something, without healing obviously, and intentionally leaves the game so that the loot is lost and the kill is not possible to get anymore. Basically the solution to this problem is really short and simple; add a zombie npc with the player's name over it that will stay in the game for 5 minutes (or so) after the player disconnects, at any point in the game. The NPC can be killed, and when it is, the zombie will obviously die and the loot will be put in the chest along with the player's head. If the player reconnects within the timeframe, without being killed, you can assume that the zombie will disappear and the player will be put into its place. The zombie will, of course, have the armor of the disconnected player on it, so that it doesn't get one shot or killed too fast if the player fails to connect right away. I feel like this is a great idea because it'll fix the problem of people quitting the games they've already lost so that the person fighting them has less chance of winning, and it's a great idea because there's literally no harm in adding it and it'd just make the game even more awesome than it already is. Of course, the teammate of the player would not be able to kill the zombie, and the zombie would take fall damage if it's been dug under (the zombie won't be floating in the air if the blocks below it disappear). Let me know what you guys think of this idea, thanks for reading the thread!