Today I want to talk about new SSM kit, it's cave spider. Before start his hitbox a bit smaller spider's hitbox. We need to count it. Heath regeneration 0.35. Armour: Chain helmet None Chain leggings Chain boots First ability:Iron sword Toxic bite:Spider jump 4 blocks forward and bites player ( deals 3 hearts damage and giving poison 2 effect for 4 seconds).After jump cave spider have slowness 2 effect for 2.5 seconds. Cooldown:7.5 seconds. Second ability:Iron axe Camouflage:Spider is invisible for 5.5 seconds.When spider hit enemy (or enemy hit spider)during this effect,invisible effect disappears. Cooldown:20 seconds (after invisible effect end). Third ability:Iron showel Minion:Throw cave spider (70% with speed buff, 15% with stronger potion effect,15% has more hearts).Despawns after 8 seconds. Cooldown: 9 seconds ( cooldown recharge after old mobs despawn or death). Passives: Spider leap:Launching you in the direction you're facing. Spider nest:Hold shift to create spider nest, after 4 seconds around spider generates cupola form nest(material spider web). Inside 3x3 blocks space.When enemy get in the nest's web, he is getting poison 2 effect untill he leaves spider web. More about mechanics:When spider generate nest any damage and knockback stop creating spider nest.You can't create nest when you falling. Nest lifetime 7 seconds. Cooldown:10 seconds after nest lifetime Smash crystal:Furious spider All spider cooldown reduced for 3 seconds. From spider's body launches spider web in all random directions (spider web launches after each 2.5 seconds, spider launch 5 webs each cycle). When player touch this spider web it gets potion 2 effect. His armour upgraded to full iron set. Smash time 22 seconds.