I know this already, but I'm talking about my experiences with staff with lower levels and not just this one in particular. There seems to be a common theme when comparing low levels to how these staff members attempt to "help" me, which is why I wrote about this here. I'm not making an assumption that since they have a low level, they have little game knowledge. I'm basing my claim off the fact that most staff members who I've seen handle punishments incorrectly or have provided me false information are typically ones that are lower level. My thoughts on this are that staff applicants should be game players before they apply. It makes no sense to have to play games while you are on the staff team, but being a part of the community is important and teaches you a lot of things before you even apply for the position. My suggestion isn't for players to have to grind a certain amount of XP in order to apply. I think it would be so much better if there was a reasonable level requirement just enough to show that this person has been playing on the server enough and has been exposed to the community a little bit before they apply, because I'm under the impression that some staff members are often clueless. Yeah, the level requirement shouldn't make a huge difference in the recruitment process but should be enough to filter out completely new players. This is another issue, which I already discussed in my thread titled 'Mineplex's Inconsistent Punishment System' This should certainly be something that happens on the staff team. Reassurance is important Yes, if level requirement is not something you think would help, at LEAST raise the in-game time. I'm not saying the level has to be super high, and it shouldn't make a huge difference when reviewing applicants. It should just be enough to filter out completely new players that are power hungry and apply for that reason alone. I don't think there's much you can do about this, but in this case, "too high level" should not be something that makes you reject an applicant. Of course a situation like this MAY happen, but chances are that if a high level player is applying, they are willing to spend time helping the server. If someone is starting to get burned out, chances are they won't apply at all (in most cases) If you think this would be better than having a level requirement, at least suggest a lobby time requirement as you stated. In addition to this, I also like the idea @maevestarbaby suggested above. Thank you for letting us know. It's a bit relieving knowing that this is something that is being discussed. When I made this suggestion, I was talking about making a level requirement that is reasonable enough for you to know that this player has been exposed to the community and understands the basics of the server. It shouldn't make a huge difference in the recruitment process, but enough to filter out completely new players. You can only ask so many questions before accepting an application. There are hundreds of scenarios that can occur on the server and it's important for them to be very prepared in handling different situations properly.