I knew Immortal already had map preference, but i didnt know that their votes count as 2.01 votes which means it takes 3 players without immortal to vote for the same map in order to get it chosen. This wouldnt be that bad in games with high player counts since multiple players vote. However, SSM has a player cap of 5 and a game start requirement of 4. Which means it is far more unlikely for a player with the immortal rank to not get their map choice whenever its an option. This would be fine in a game like gladiators (ik it doesnt exist anymore, just an example) where maps dont make a big difference in terms of gameplay and are mainly there for aethetic. But in ssm, maps make a huge difference, and can sometimes manipulate the final result of the match. Different maps cater to different kits. For example, skylands is a really good map for kits like spider and wolf, because of the extra space where they can use their mobility. Unless you use a ranged kit, it can be quite difficult to chase wolf and spider on skylands. Everyone who plays ssm likely has a favorite and least favorite map, and its usually based on their kit main or their playstyle. However, their favorite maps dont always get voted, therefore they will have to adapt to a new playstyle for different maps or maybe pick up a different kit sometimes. This makes the game a lot more skill based in my opinion. However, if you were to have the immortal rank, you almost always get your map choice and you dont have to adapt to new maps nearly as often. Ideas: Make the voting preference 1.01 for ssm. This wont make the game completely fair, but it will decrease the chance of immortal users getting their map choice. Basically, if the map vote results in a tie between 2 or more maps (which probably happens a lot), and one vote was from an immortal, their map will be selected. Idea 2: Remove voting preference for ssm This will make it so everyone has an equal chance to get the map they want. Idea 3: Make maps completely random Im honestly not sure about this idea. While it would make the game take a lot more skill, it could also be seen as a luck based system.