Over the past month I have been looking at some features of Mineplex Skywars, and wondered how they could be changed and improved to create a better and fast-paced version of the game which it is of course meant to be. Achievement Kit The achievement kit is something which I have never really liked, because it takes a lot of effort to claim but not so much to use. Instead of giving the player blocks that they can throw at other players, it should work the same as the Brute's block-toss in Champions. For those who are unaware of how it works, you right-click with a sword to pick up a block and release to throw it. In Skywars, the ability would have a 20-second cooldown and you would keep the 25% knockback while on the ground perk that the kit currently has. The longer you right-click your sword, the more damage and knockback it would deal. Of course there would be a limit on how long the block can charge so that it can't deal horrific amounts of damage. I believe that a change such as this one would make the kit less annoying and overpowered, and would also take more skill to learn how to use. Throwing TNT As of lately, I have been playing a fair amount of Castle Siege in MPS's. I think the concept of having TNT on a timer is an interesting one and could add an extra level of strategy to the gamemode. Here's how it would work: After a player has picked up TNT, a timer would appear on their action bar (above hotbar) and they would have 30-seconds to throw it. If someone doesn't throw it within the allotted time then the TNT will blow up 25% of their inventory at random; meaning the player would lose 25% of their items instantly. This introduces a lot more risk for picking up TNT and means someone cannot just hoard a whole bunch of it, and if someone tries to, the consequences will make them worse off. Let me know what you think of these ideas, and if you'd make any changes to the suggestions that I have made here.